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Part of Outlaws of Thunder Junction
·
Legendary Enchantment
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Tinybones Joins Up
1%
Live Inclusion
Times Brought
141
Decks Running
76
Median Cast Turn
7
Drawn → Played
87%
Format
First-cast turn
n=27
11%
T1
15%
T2
4%
T3
4%
T4
11%
T5
37%
T6-9
19%
T10+
Median
7
P25
2
· P75
9
· max
11
On curve
11%
(3 / 27 cast on T1)
Cast same turn as drawn
62%
The "good card" funnel
141 brought · 73 playersBrought to game
141
Ever drawn
31
Reached battlefield
27
Still on board at game end
21
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.6pp
Players who cast this card win 29% of the time (n=23) , vs 22% when it never left the library (n=93).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.6pp; 95% confidence interval -12.6pp to +25.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances60.0%
Battlefield
31.4%
Graveyard
2.9%
Exile
5.7%
Hand
Commanders that played this card
in tracked games-
1
Tinybones, Bauble Burglar
18 decks
-
2
Ashnod, Flesh Mechanist
5 decks
-
3
Kefka, Court Mage // Kefka, Ruler of Ruin
5 decks
-
4
Tergrid, God of Fright // Tergrid's Lantern
4 decks
-
5
Tinybones, the Pickpocket
4 decks
-
6
Tinybones, Trinket Thief
4 decks
-
7
Braids, Arisen Nightmare
3 decks
-
8
Laughing Jasper Flint
3 decks
-
9
Acererak the Archlich
2 decks
-
10
Ghen, Arcanum Weaver
2 decks
Card text
Tinybones Joins Up
Legendary Enchantment
When Tinybones Joins Up enters, any number of target players each discard a card.
Whenever a legendary creature you control enters, any number of target players each mill a card and lose 1 life.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Wylie Beckert
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.