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Part of Outlaws of Thunder Junction
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Legendary Creature — Skeleton Rogue
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Outlaws of Thunder Junction (OTJ)
Live Play Data
Tinybones, the Pickpocket
1%
Live Inclusion
Times Brought
315
Decks Running
148
Median Cast Turn
3
Drawn → Played
81%
Format
First-cast turn
n=59
32%
T1
15%
T2
8%
T3
8%
T4
10%
T5
22%
T6-9
3%
T10+
Median
3
P25
1
· P75
6
· max
13
On curve
32%
(19 / 59 cast on T1)
Cast same turn as drawn
63%
The "good card" funnel
315 brought · 140 playersBrought to game
315
Ever drawn
62
Reached battlefield
50
Still on board at game end
14
Once cast, 28% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.1pp
Players who cast this card win 18% of the time (n=44) , vs 14% when it never left the library (n=217).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -8.1pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
67 instances1.5%
Library
20.9%
Battlefield
53.7%
Graveyard
13.4%
Exile
Commanders that played this card
in tracked games-
1
The Serpent Society
16 decks
-
2
Laughing Jasper Flint
14 decks
-
3
Gonti, Canny Acquisitor
9 decks
-
4
Tinybones, Bauble Burglar
8 decks
-
5
Nathan Drake, Treasure Hunter
7 decks
-
6
Ardbert, Warrior of Darkness
6 decks
-
7
Rev, Tithe Extractor
6 decks
-
8
Tasha, the Witch Queen
6 decks
-
9
Felix Five-Boots
5 decks
-
10
Anowon, the Ruin Thief
3 decks
Card text
Tinybones, the Pickpocket
Legendary Creature — Skeleton Rogue
Deathtouch
Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
1 / 1
Outlaws of Thunder Junction (OTJ)
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Mythic
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Illustrated by Ekaterina Burmak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.