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Tireless Tracker card art
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Tireless Tracker

{2} {G} · Creature — Human Scout · Edge of Eternities Commander (EOC)
2%
Decklist Inclusion
Times Brought
618
Decks Running
310
In Decks
2793
Decklist Inclusion
2%
Format
Card text
Tireless Tracker card

Tireless Tracker

{2} {G}
Creature — Human Scout
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
3 / 2
Edge of Eternities Commander (EOC) · Rare · Illustrated by Eric Deschamps

Final zone distribution

186 instances
3.2%
Library
28.5%
Battlefield
32.3%
Graveyard
7.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

618 brought · 283 players
Brought to game
618
Ever drawn
171
Reached battlefield
107
Still on board at game end
53

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.7pp

Players who cast this card win 21% of the time (n=101) , vs 23% when it never left the library (n=377).

When players drew this card but left it in hand, they won 39% (n=53) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -1.7pp; 95% confidence interval -9.7pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=107
2%
T1
7%
T2
19%
T3
15%
T4
16%
T5
37%
T6-9
5%
T10+
Median 5 P25 3 · P75 7 · max 13
On curve 27% (20 / 107 cast on T3) Cast same turn as drawn 36%
592 of 300 tracked games 99%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.