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Part of Edge of Eternities
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Creature — Human Scout
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Edge of Eternities Commander (EOC)
Card Preview
Tireless Tracker
2%
Decklist Inclusion
Times Brought
618
Decks Running
310
In Decks
2793
Decklist Inclusion
2%
Format
Card text
Tireless Tracker
Creature — Human Scout
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
3 / 2
Edge of Eternities Commander (EOC)
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Rare
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Illustrated by Eric Deschamps
Final zone distribution
186 instances3.2%
Library
28.5%
Battlefield
32.3%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
47 decks
-
2
Tidus, Yuna's Guardian
37 decks
-
3
The Wise Mothman
28 decks
-
4
Morska, Undersea Sleuth
13 decks
-
5
Toph, the First Metalbender
13 decks
-
6
Tifa Lockhart
9 decks
-
7
Aesi, Tyrant of Gyre Strait
8 decks
-
8
Omnath, Locus of Rage
7 decks
-
9
Yuna, Grand Summoner
7 decks
-
10
Bristly Bill, Spine Sower
6 decks
The "good card" funnel
618 brought · 283 playersBrought to game
618
Ever drawn
171
Reached battlefield
107
Still on board at game end
53
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.7pp
Players who cast this card win 21% of the time (n=101) , vs 23% when it never left the library (n=377).
When players drew this card but left it in hand, they won 39% (n=53) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.7pp; 95% confidence interval -9.7pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=107
2%
T1
7%
T2
19%
T3
15%
T4
16%
T5
37%
T6-9
5%
T10+
Median
5
P25
3
· P75
7
· max
13
On curve
27%
(20 / 107 cast on T3)
Cast same turn as drawn
36%
592 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.