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Part of Edge of Eternities
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Creature — Human Scout
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Edge of Eternities Commander (EOC)
Live Play Data
Tireless Tracker
4%
Live Inclusion
Times Brought
1598
Decks Running
781
Median Cast Turn
5
Drawn → Played
63%
Format
First-cast turn
n=245
1%
T1
5%
T2
21%
T3
17%
T4
13%
T5
37%
T6-9
6%
T10+
Median
5
P25
3
· P75
7
· max
13
On curve
27%
(51 / 245 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
1598 brought · 695 playersBrought to game
1598
Ever drawn
391
Reached battlefield
245
Still on board at game end
118
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.8pp
Players who cast this card win 26% of the time (n=218) , vs 22% when it never left the library (n=979).
When players drew this card but left it in hand, they won 28% (n=132).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.9pp; 95% confidence interval -1.8pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
442 instances3.2%
Library
26.7%
Battlefield
35.1%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
106 decks
-
2
Tidus, Yuna's Guardian
92 decks
-
3
The Wise Mothman
67 decks
-
4
Toph, the First Metalbender
32 decks
-
5
Morska, Undersea Sleuth
23 decks
-
6
Szarel, Genesis Shepherd
23 decks
-
7
Tifa Lockhart
21 decks
-
8
Aesi, Tyrant of Gyre Strait
14 decks
-
9
Azusa, Lost but Seeking
14 decks
-
10
Omnath, Locus of Creation
14 decks
Card text
Tireless Tracker
Creature — Human Scout
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
3 / 2
Edge of Eternities Commander (EOC)
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Rare
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Illustrated by Eric Deschamps
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.