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Part of Secrets of Strixhaven
Card Preview
Titan's Grave
Land
·
Secrets of Strixhaven (SOS)
1%
Decklist Inclusion
Times Brought
249
Decks Running
139
In Decks
804
Decklist Inclusion
1%
Format
Card text
Titan's Grave
Land
This land enters tapped.
: Add
or
.


,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Secrets of Strixhaven (SOS)
·
Common
·
Illustrated by Lorenzo Lanfranconi
Final zone distribution
83 instances71.1%
Battlefield
12.0%
Graveyard
2.4%
Exile
14.5%
Hand
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
79 decks
-
2
Blech, Loafing Pest
11 decks
-
3
Doran, Besieged by Time
4 decks
-
4
Witherbloom, the Balancer
4 decks
-
5
Ygra, Eater of All
4 decks
-
6
Beledros Witherbloom
2 decks
-
7
Kotis, the Fangkeeper
2 decks
-
8
The Gitrog, Ravenous Ride
2 decks
-
9
Ashling, the Limitless
1 decks
-
10
Avatar Aang // Aang, Master of Elements
1 decks
The "good card" funnel
252 brought · 128 playersBrought to game
252
Ever drawn
80
Reached battlefield
62
Still on board at game end
59
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.5pp
Players who cast this card win 28% of the time (n=54) , vs 20% when it never left the library (n=141).
When players drew this card but left it in hand, they won 32% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.4pp; 95% confidence interval -5.5pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=62
29%
T1
10%
T2
8%
T3
10%
T4
2%
T5
37%
T6-9
5%
T10+
Median
4.0
P25
1
· P75
8
· max
14
Cast same turn as drawn
69%
62 of 100 times cast
62%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.