Tome of the Guildpact card art
Live Play Data

Tome of the Guildpact

{5} · Artifact — Book · Ravnica Allegiance (RNA)
0%
Live Inclusion
Times Brought
143
Decks Running
78
Median Cast Turn
—
Drawn → Played
46%
Format

First-cast turn

n=19

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

143 brought · 73 players
Brought to game
143
Ever drawn
41
Reached battlefield
19
Still on board at game end
16
≥ -20.1pp

Players who cast this card win 18% of the time (n=17) , vs 20% when it never left the library (n=81).

When players drew this card but left it in hand, they won 29% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.4pp; 95% confidence interval -20.1pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

47 instances
6.4%
Library
34.0%
Battlefield
21.3%
Graveyard
6.4%
Exile

Commanders that played this card

in tracked games
Card text
Tome of the Guildpact card

Tome of the Guildpact

{5}
Artifact — Book
Whenever you cast a multicolored spell, draw a card. {T}: Add one mana of any color.
Ravnica Allegiance (RNA) · Rare · Illustrated by Randy Gallegos

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.