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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes (MSH)
Live Play Data
Too Evil to Stay Dead
0%
Live Inclusion
Times Brought
225
Decks Running
97
Median Cast Turn
7
Drawn → Played
46%
Format
First-cast turn
n=23
0%
T1
0%
T2
4%
T3
0%
T4
0%
T5
83%
T6-9
13%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
4%
(1 / 23 cast on T3)
Cast same turn as drawn
17%
The "good card" funnel
225 brought · 83 playersBrought to game
225
Ever drawn
50
Reached battlefield
23
Still on board at game end
4
≥ -18.1pp
Players who cast this card win 26% of the time (n=21) , vs 24% when it never left the library (n=143).
When players drew this card but left it in hand, they won 17% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.7pp; 95% confidence interval -18.1pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
67 instances6.0%
Library
6.0%
Battlefield
49.3%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
16 decks
-
2
Ultron, Unlimited
14 decks
-
3
Ultron the Annihilator
7 decks
-
4
Thanos, the Mad Titan
5 decks
-
5
Doctor Doom
4 decks
-
6
Norman Osborn // Green Goblin
4 decks
-
7
Doctor Octopus, Master Planner
3 decks
-
8
Loki, the Deceiver
3 decks
-
9
Doctor Doom, Unrivaled
2 decks
-
10
Eddie Brock // Venom, Lethal Protector
2 decks
Card text
Too Evil to Stay Dead
Sorcery
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield.
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Ioannis Fiore
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.