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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes (MSH)
Live Play Data
Too Evil to Stay Dead
0%
Live Inclusion
Times Brought
121
Decks Running
63
Median Cast Turn
—
Drawn → Played
39%
Format
First-cast turn
n=11Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
121 brought · 51 playersBrought to game
121
Ever drawn
28
Reached battlefield
11
Still on board at game end
2
Final zone distribution
37 instances2.7%
Library
5.4%
Battlefield
51.4%
Graveyard
13.5%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
11 decks
-
2
Ultron, Unlimited
7 decks
-
3
Doctor Doom
4 decks
-
4
Norman Osborn // Green Goblin
4 decks
-
5
Doctor Octopus, Master Planner
3 decks
-
6
Loki, the Deceiver
3 decks
-
7
Thanos, the Mad Titan
3 decks
-
8
Doctor Doom, Unrivaled
2 decks
-
9
Homer, the Hermit
2 decks
-
10
Kang, Temporal Tyrant
2 decks
Card text
Too Evil to Stay Dead
Sorcery
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield.
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Ioannis Fiore
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.