Live Play Data
Torbran, Thane of Red Fell
3%
Live Inclusion
Times Brought
1503
Decks Running
751
Median Cast Turn
5.0
Drawn → Played
62%
Format
First-cast turn
n=264
1%
T1
2%
T2
11%
T3
20%
T4
21%
T5
38%
T6-9
7%
T10+
Median
5.0
P25
4
· P75
7
· max
15
On curve
34%
(54 / 264 cast on T4)
Cast same turn as drawn
38%
The "good card" funnel
1503 brought · 662 playersBrought to game
1503
Ever drawn
340
Reached battlefield
211
Still on board at game end
109
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.6pp
Players who cast this card win 27% of the time (n=196) , vs 22% when it never left the library (n=988).
When players drew this card but left it in hand, they won 23% (n=109).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.7pp; 95% confidence interval -1.6pp to +11.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
378 instances4.8%
Library
28.8%
Battlefield
34.1%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Kratos, God of War
69 decks
-
2
Jaws, Relentless Predator
48 decks
-
3
Norin the Wary
48 decks
-
4
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
35 decks
-
5
Dáin of the Ancient Halls
31 decks
-
6
Ingris Stingerquill
30 decks
-
7
Thorin, King of Durin's Folk
28 decks
-
8
Krenko, Mob Boss
16 decks
-
9
Valgavoth, Harrower of Souls
16 decks
-
10
Judith, Carnage Connoisseur
14 decks
Card text
Torbran, Thane of Red Fell
Legendary Creature — Dwarf Noble
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
2 / 4
Throne of Eldraine (ELD)
·
Rare
·
Illustrated by Grzegorz Rutkowski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.