Card Preview
Torbran, Thane of Red Fell
1%
Decklist Inclusion
Times Brought
389
Decks Running
244
In Decks
1699
Decklist Inclusion
1%
Format
Card text
Torbran, Thane of Red Fell
Legendary Creature — Dwarf Noble
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
2 / 4
Throne of Eldraine (ELD)
·
Rare
·
Illustrated by Grzegorz Rutkowski
Final zone distribution
112 instances6.3%
Library
38.4%
Battlefield
27.7%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Kratos, God of War
19 decks
-
2
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
15 decks
-
3
Norin the Wary
15 decks
-
4
Jaws, Relentless Predator
14 decks
-
5
Thorin, King of Durin's Folk
9 decks
-
6
Daredevil, Fearless Fighter
8 decks
-
7
Torbran, Thane of Red Fell
8 decks
-
8
Dáin of the Ancient Halls
6 decks
-
9
Magda, Brazen Outlaw
6 decks
-
10
Valgavoth, Harrower of Souls
6 decks
The "good card" funnel
389 brought · 227 playersBrought to game
389
Ever drawn
96
Reached battlefield
69
Still on board at game end
43
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.8pp
Players who cast this card win 24% of the time (n=67) , vs 23% when it never left the library (n=247).
When players drew this card but left it in hand, they won 18% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.8pp; 95% confidence interval -9.8pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=69
1%
T1
0%
T2
3%
T3
19%
T4
26%
T5
43%
T6-9
7%
T10+
Median
6
P25
5
· P75
7
· max
14
On curve
23%
(13 / 69 cast on T4)
Cast same turn as drawn
38%
69 of 100 times cast
69%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.