Live Play Data
Torment of Hailfire
4%
Live Inclusion
Times Brought
3081
Decks Running
1307
Median Cast Turn
8.0
Drawn → Played
53%
Format
First-cast turn
n=394
0%
T1
0%
T2
1%
T3
4%
T4
8%
T5
63%
T6-9
24%
T10+
Median
8.0
P25
6
· P75
9
· max
20
Cast same turn as drawn
28%
The "good card" funnel
3084 brought · 1044 playersBrought to game
3084
Ever drawn
741
Reached battlefield
394
Still on board at game end
101
≥ +5.7pp
Players who cast this card win 35% of the time (n=357) , vs 24% when it never left the library (n=1987).
When players drew this card but left it in hand, they won 21% (n=315).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.7pp; 95% confidence interval +5.7pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
822 instances4.0%
Library
12.3%
Battlefield
44.8%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
108 decks
-
2
Tergrid, God of Fright // Tergrid's Lantern
58 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
52 decks
-
4
Zaxara, the Exemplary
42 decks
-
5
Smaug the Impenetrable
36 decks
-
6
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
34 decks
-
7
Silverquill, the Disputant
34 decks
-
8
Fire Lord Azula
27 decks
-
9
Yurlok of Scorch Thrash
27 decks
-
10
Ozai, the Phoenix King
25 decks
Card text
Torment of Hailfire
Sorcery
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Hour of Devastation (HOU)
·
Rare
·
Illustrated by Grzegorz Rutkowski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.