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Torment of Hailfire
2%
Decklist Inclusion
Times Brought
723
Decks Running
378
In Decks
2555
Decklist Inclusion
2%
Format
Card text
Torment of Hailfire
Sorcery
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Hour of Devastation (HOU)
·
Rare
·
Illustrated by Grzegorz Rutkowski
Final zone distribution
195 instances5.1%
Library
11.3%
Battlefield
41.5%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
41 decks
-
2
Zaxara, the Exemplary
20 decks
-
3
Smaug the Impenetrable
15 decks
-
4
Tergrid, God of Fright // Tergrid's Lantern
14 decks
-
5
Fire Lord Azula
13 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
13 decks
-
7
Silverquill, the Disputant
13 decks
-
8
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
10 decks
-
9
Sheoldred, the Apocalypse
8 decks
-
10
Tinybones, Bauble Burglar
8 decks
The "good card" funnel
725 brought · 324 playersBrought to game
725
Ever drawn
178
Reached battlefield
91
Still on board at game end
22
≥ -0.8pp
Players who cast this card win 34% of the time (n=86) , vs 26% when it never left the library (n=473).
When players drew this card but left it in hand, they won 20% (n=78) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.7pp; 95% confidence interval -0.8pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=91
0%
T1
1%
T2
0%
T3
4%
T4
9%
T5
73%
T6-9
13%
T10+
Median
7
P25
6
· P75
9
· max
19
Cast same turn as drawn
30%
91 of 100 times cast
91%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.