Live Play Data
Torment of Hailfire
4%
Live Inclusion
Times Brought
1132
Decks Running
554
Median Cast Turn
7
Drawn → Played
54%
Format
First-cast turn
n=153
0%
T1
1%
T2
0%
T3
5%
T4
10%
T5
69%
T6-9
14%
T10+
Median
7
P25
6
· P75
9
· max
19
Cast same turn as drawn
31%
The "good card" funnel
1134 brought · 464 playersBrought to game
1134
Ever drawn
282
Reached battlefield
153
Still on board at game end
33
≥ +2.0pp
Players who cast this card win 35% of the time (n=139) , vs 25% when it never left the library (n=707).
When players drew this card but left it in hand, they won 22% (n=110).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.8pp; 95% confidence interval +2.0pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
311 instances4.8%
Library
10.6%
Battlefield
46.3%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
54 decks
-
2
Zaxara, the Exemplary
25 decks
-
3
Smaug the Impenetrable
23 decks
-
4
Fire Lord Azula
21 decks
-
5
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
21 decks
-
6
Silverquill, the Disputant
19 decks
-
7
Tergrid, God of Fright // Tergrid's Lantern
18 decks
-
8
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
12 decks
-
9
Sheoldred, the Apocalypse
11 decks
-
10
Valgavoth, Harrower of Souls
10 decks
Card text
Torment of Hailfire
Sorcery
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Hour of Devastation (HOU)
·
Rare
·
Illustrated by Grzegorz Rutkowski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.