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Torment of Hailfire
Times Brought
979
Decks Running
499
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Torment of Hailfire
Sorcery
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Hour of Devastation (HOU)
·
Rare
·
Illustrated by Grzegorz Rutkowski
Final zone distribution
218 instances2.3%
Library
14.2%
Battlefield
41.3%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
40 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
32 decks
-
3
Zaxara, the Exemplary
29 decks
-
4
Silverquill, the Disputant
19 decks
-
5
Tergrid, God of Fright // Tergrid's Lantern
18 decks
-
6
Smaug the Impenetrable
12 decks
-
7
Valgavoth, Harrower of Souls
11 decks
-
8
Yurlok of Scorch Thrash
11 decks
-
9
Fire Lord Azula
9 decks
-
10
Prosper, Tome-Bound
9 decks
The "good card" funnel
979 brought · 418 playersBrought to game
979
Ever drawn
185
Reached battlefield
98
Still on board at game end
31
≥ -3.3pp
Players who cast this card win 25% of the time (n=82) , vs 22% when it never left the library (n=564).
When players drew this card but left it in hand, they won 22% (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.4pp; 95% confidence interval -3.3pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=98
0%
T1
0%
T2
1%
T3
6%
T4
9%
T5
69%
T6-9
14%
T10+
Median
7.0
P25
6
· P75
8
· max
19
Cast same turn as drawn
27%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.