Toxrill, the Corrosive
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Toxrill, the Corrosive
Final zone distribution
88 instancesCommanders that played this card
in tracked games-
1
Captain N'ghathrod
21 decks
-
2
Jodah, the Unifier
18 decks
-
3
Umbris, Fear Manifest
18 decks
-
4
Esika, God of the Tree // The Prismatic Bridge
8 decks
-
5
Satoru Umezawa
8 decks
-
6
Yennett, Cryptic Sovereign
8 decks
-
7
Jace, Multiverse Architect
7 decks
-
8
Marvo, Deep Operative
5 decks
-
9
Hashaton, Scarab's Fist
4 decks
-
10
Mirko, Obsessive Theorist
4 decks
The "good card" funnel
322 brought · 149 playersOnce cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 40% of the time (n=34) , vs 21% when it never left the library (n=168).
When players drew this card but left it in hand, they won 19% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.4pp; 95% confidence interval +10.6pp to +26.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.