auto_awesome #6 in Dimir Commander Staples
Toxrill, the Corrosive card art
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Toxrill, the Corrosive

{5} {B} {B} · Legendary Creature — Slug Horror · Innistrad: Crimson Vow (VOW)
Times Brought
322
Decks Running
155
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Toxrill, the Corrosive card

Toxrill, the Corrosive

{5} {B} {B}
Legendary Creature — Slug Horror
At the beginning of each end step, put a slime counter on each creature you don't control. Creatures you don't control get -1/-1 for each slime counter on them. Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. {U}{B}, Sacrifice a Slug: Draw a card.
7 / 7
Innistrad: Crimson Vow (VOW) · Mythic · Illustrated by Simon Dominic

Final zone distribution

88 instances
3.4%
Library
37.5%
Battlefield
19.3%
Graveyard
4.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

322 brought · 149 players
Brought to game
322
Ever drawn
77
Reached battlefield
41
Still on board at game end
33

Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +10.6pp

Players who cast this card win 40% of the time (n=34) , vs 21% when it never left the library (n=168).

When players drew this card but left it in hand, they won 19% (n=32).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +18.4pp; 95% confidence interval +10.6pp to +26.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=79
4%
T1
1%
T2
1%
T3
5%
T4
18%
T5
65%
T6-9
6%
T10+
Median 6 P25 5 · P75 8 · max 11
On curve 75% (15 / 79 cast on T7) Cast same turn as drawn 35%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.