Training Grounds card art
Live Play Data

Training Grounds

{U} · Enchantment · March of the Machine: The Aftermath (MAT)
2%
Live Inclusion
Times Brought
589
Decks Running
242
Median Cast Turn
5.0
Drawn → Played
76%
Format

First-cast turn

n=122
20%
T1
10%
T2
9%
T3
9%
T4
15%
T5
30%
T6-9
8%
T10+
Median 5.0 P25 2 · P75 7 · max 16
On curve 20% (24 / 122 cast on T1) Cast same turn as drawn 58%

The "good card" funnel

589 brought · 246 players
Brought to game
589
Ever drawn
160
Reached battlefield
122
Still on board at game end
105

Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.4pp

Players who cast this card win 39% of the time (n=114) , vs 27% when it never left the library (n=357).

When players drew this card but left it in hand, they won 26% (n=34).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.4pp; 95% confidence interval +2.4pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

181 instances
2.2%
Library
58.0%
Battlefield
17.1%
Graveyard
3.9%
Exile

Commanders that played this card

in tracked games
Card text
Training Grounds card

Training Grounds

{U}
Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
March of the Machine: The Aftermath (MAT) · Rare · Illustrated by A. M. Sartor

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.