Card Preview
Training Grounds
1%
Decklist Inclusion
Times Brought
463
Decks Running
194
In Decks
1458
Decklist Inclusion
1%
Format
Card text
Training Grounds
Enchantment
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
March of the Machine: The Aftermath (MAT)
·
Rare
·
Illustrated by A. M. Sartor
Final zone distribution
138 instances2.2%
Library
59.4%
Battlefield
17.4%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Kenrith, the Returned King
20 decks
-
2
Kratos, Stoic Father
20 decks
-
3
Sliver Overlord
16 decks
-
4
Captain America, First Avenger
14 decks
-
5
Marneus Calgar
13 decks
-
6
Kenessos, Priest of Thassa
9 decks
-
7
Noctis, Heir Apparent
8 decks
-
8
Super-Skrull
8 decks
-
9
The Astonishing Ant-Man
8 decks
-
10
Gogo, Master of Mimicry
7 decks
The "good card" funnel
463 brought · 202 playersBrought to game
463
Ever drawn
124
Reached battlefield
96
Still on board at game end
82
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.4pp
Players who cast this card win 40% of the time (n=90) , vs 29% when it never left the library (n=287).
When players drew this card but left it in hand, they won 22% (n=24) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.5pp; 95% confidence interval +0.4pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=96
19%
T1
10%
T2
9%
T3
8%
T4
13%
T5
32%
T6-9
8%
T10+
Median
5.0
P25
2
· P75
7
· max
16
On curve
19%
(18 / 96 cast on T1)
Cast same turn as drawn
59%
96 of 100 times cast
96%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.