Live Play Data
Training Grounds
2%
Live Inclusion
Times Brought
589
Decks Running
242
Median Cast Turn
5.0
Drawn → Played
76%
Format
First-cast turn
n=122
20%
T1
10%
T2
9%
T3
9%
T4
15%
T5
30%
T6-9
8%
T10+
Median
5.0
P25
2
· P75
7
· max
16
On curve
20%
(24 / 122 cast on T1)
Cast same turn as drawn
58%
The "good card" funnel
589 brought · 246 playersBrought to game
589
Ever drawn
160
Reached battlefield
122
Still on board at game end
105
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.4pp
Players who cast this card win 39% of the time (n=114) , vs 27% when it never left the library (n=357).
When players drew this card but left it in hand, they won 26% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.4pp; 95% confidence interval +2.4pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
181 instances2.2%
Library
58.0%
Battlefield
17.1%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Kenrith, the Returned King
21 decks
-
2
Kratos, Stoic Father
21 decks
-
3
Sliver Overlord
18 decks
-
4
Captain America, First Avenger
16 decks
-
5
Marneus Calgar
15 decks
-
6
Super-Skrull
10 decks
-
7
Bruce Banner // The Incredible Hulk
9 decks
-
8
Kenessos, Priest of Thassa
9 decks
-
9
Noctis, Heir Apparent
9 decks
-
10
The Astonishing Ant-Man
9 decks
Card text
Training Grounds
Enchantment
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
March of the Machine: The Aftermath (MAT)
·
Rare
·
Illustrated by A. M. Sartor
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.