Live Play Data
Training Grounds
2%
Live Inclusion
Times Brought
1108
Decks Running
433
Median Cast Turn
5
Drawn → Played
77%
Format
First-cast turn
n=227
18%
T1
10%
T2
9%
T3
12%
T4
15%
T5
28%
T6-9
8%
T10+
Median
5
P25
2
· P75
7
· max
16
On curve
18%
(41 / 227 cast on T1)
Cast same turn as drawn
57%
The "good card" funnel
1108 brought · 425 playersBrought to game
1108
Ever drawn
296
Reached battlefield
227
Still on board at game end
187
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.4pp
Players who cast this card win 38% of the time (n=210) , vs 27% when it never left the library (n=672).
When players drew this card but left it in hand, they won 32% (n=61).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.1pp; 95% confidence interval +4.4pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
329 instances2.1%
Library
56.8%
Battlefield
17.0%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Kenrith, the Returned King
37 decks
-
2
Sliver Overlord
33 decks
-
3
Kratos, Stoic Father
28 decks
-
4
Captain America, First Avenger
24 decks
-
5
Marneus Calgar
21 decks
-
6
Kenessos, Priest of Thassa
18 decks
-
7
Super-Skrull
17 decks
-
8
Thrasios, Triton Hero
16 decks
-
9
Bruce Banner // The Incredible Hulk
15 decks
-
10
The Astonishing Ant-Man
15 decks
Card text
Training Grounds
Enchantment
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
March of the Machine: The Aftermath (MAT)
·
Rare
·
Illustrated by A. M. Sartor
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.