Training Grounds
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Training Grounds
Final zone distribution
170 instancesCommanders that played this card
in tracked games-
1
Captain America, First Avenger
28 decks
-
2
Kratos, Stoic Father
27 decks
-
3
Sliver Overlord
21 decks
-
4
Kenrith, the Returned King
19 decks
-
5
Marneus Calgar
17 decks
-
6
Thrasios, Triton Hero
17 decks
-
7
Noctis, Heir Apparent
12 decks
-
8
Bruce Banner // The Incredible Hulk
11 decks
-
9
Kenessos, Priest of Thassa
11 decks
-
10
Super-Skrull
9 decks
The "good card" funnel
698 brought · 298 playersOnce cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=106) , vs 24% when it never left the library (n=399).
When players drew this card but left it in hand, they won 25% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.7pp; 95% confidence interval -1.6pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.