Live Play Data
Tranquil Frillback
1%
Live Inclusion
Times Brought
458
Decks Running
192
Median Cast Turn
6
Drawn → Played
73%
Format
First-cast turn
n=97
1%
T1
6%
T2
5%
T3
11%
T4
9%
T5
62%
T6-9
5%
T10+
Median
6
P25
5
· P75
7
· max
12
On curve
12%
(5 / 97 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
458 brought · 181 playersBrought to game
458
Ever drawn
133
Reached battlefield
97
Still on board at game end
52
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.3pp
Players who cast this card win 46% of the time (n=89) , vs 31% when it never left the library (n=270).
When players drew this card but left it in hand, they won 30% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.4pp; 95% confidence interval +4.3pp to +26.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
141 instances3.5%
Library
36.9%
Battlefield
32.6%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Gishath, Sun's Avatar
75 decks
-
2
Pantlaza, Sun-Favored
71 decks
-
3
Ghalta, Primal Hunger
5 decks
-
4
Owen Grady, Raptor Trainer
5 decks
-
5
Blue, Loyal Raptor
4 decks
-
6
Beorn the Fierce
2 decks
-
7
Huatli, Poet of Unity // Roar of the Fifth People
2 decks
-
8
Radagast of Rhosgobel
2 decks
-
9
Ruric Thar, the Unbowed
2 decks
-
10
Zilortha, Strength Incarnate
2 decks
Card text
Tranquil Frillback
Creature — Dinosaur
When this creature enters, you may pay
up to three times. When you pay this cost one or more times, choose up to that many —
• Destroy target artifact or enchantment.
• Exile target player's graveyard.
• You gain 4 life.
3 / 3
March of the Machine: The Aftermath (MAT)
·
Rare
·
Illustrated by Caio Monteiro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.