Live Play Data
Tranquil Frillback
1%
Live Inclusion
Times Brought
555
Decks Running
237
Median Cast Turn
7
Drawn → Played
75%
Format
First-cast turn
n=119
0%
T1
2%
T2
6%
T3
11%
T4
13%
T5
62%
T6-9
7%
T10+
Median
7
P25
5
· P75
8
· max
13
On curve
8%
(7 / 119 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
555 brought · 222 playersBrought to game
555
Ever drawn
159
Reached battlefield
119
Still on board at game end
64
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.5pp
Players who cast this card win 45% of the time (n=107) , vs 29% when it never left the library (n=332).
When players drew this card but left it in hand, they won 32% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.5pp; 95% confidence interval +6.5pp to +26.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
167 instances3.6%
Library
38.3%
Battlefield
32.3%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Gishath, Sun's Avatar
88 decks
-
2
Pantlaza, Sun-Favored
84 decks
-
3
Ghalta, Primal Hunger
7 decks
-
4
Blue, Loyal Raptor
6 decks
-
5
Owen Grady, Raptor Trainer
5 decks
-
6
Ghalta and Mavren
3 decks
-
7
Huatli, Poet of Unity // Roar of the Fifth People
3 decks
-
8
Indoraptor, the Perfect Hybrid
3 decks
-
9
Ruric Thar, the Unbowed
3 decks
-
10
Atla Palani, Nest Tender
2 decks
Card text
Tranquil Frillback
Creature — Dinosaur
When this creature enters, you may pay
up to three times. When you pay this cost one or more times, choose up to that many —
• Destroy target artifact or enchantment.
• Exile target player's graveyard.
• You gain 4 life.
3 / 3
March of the Machine: The Aftermath (MAT)
·
Rare
·
Illustrated by Caio Monteiro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.