Card Preview
Tranquil Frillback
Times Brought
376
Decks Running
151
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Tranquil Frillback
Creature — Dinosaur
When this creature enters, you may pay
up to three times. When you pay this cost one or more times, choose up to that many —
• Destroy target artifact or enchantment.
• Exile target player's graveyard.
• You gain 4 life.
3 / 3
March of the Machine: The Aftermath (MAT)
·
Rare
·
Illustrated by Caio Monteiro
Final zone distribution
85 instances2.4%
Library
42.4%
Battlefield
36.5%
Graveyard
1.2%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
65 decks
-
2
Gishath, Sun's Avatar
54 decks
-
3
Ghalta, Primal Hunger
4 decks
-
4
Anzrag, the Quake-Mole
2 decks
-
5
Aragorn, the Uniter
2 decks
-
6
Azusa, Lost but Seeking
2 decks
-
7
Loot, Exuberant Explorer
2 decks
-
8
Radagast of Rhosgobel
2 decks
-
9
Atla Palani, Nest Tender
1 decks
-
10
Beorn the Fierce
1 decks
The "good card" funnel
376 brought · 135 playersBrought to game
376
Ever drawn
77
Reached battlefield
65
Still on board at game end
36
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.5pp
Players who cast this card win 27% of the time (n=49) , vs 26% when it never left the library (n=216).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.2pp; 95% confidence interval -6.5pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=65
0%
T1
0%
T2
5%
T3
18%
T4
18%
T5
51%
T6-9
8%
T10+
Median
7
P25
5
· P75
8
· max
14
On curve
5%
(3 / 65 cast on T3)
Cast same turn as drawn
34%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.