Treasure Chest card art
Live Play Data

Treasure Chest

{3} · Artifact · Adventures in the Forgotten Realms (AFR)
0%
Live Inclusion
Times Brought
253
Decks Running
138
Median Cast Turn
5.0
Drawn → Played
78%
Format

First-cast turn

n=42
0%
T1
2%
T2
24%
T3
7%
T4
19%
T5
40%
T6-9
7%
T10+
Median 5.0 P25 3 · P75 6 · max 15
On curve 26% (10 / 42 cast on T3) Cast same turn as drawn 31%

The "good card" funnel

253 brought · 130 players
Brought to game
253
Ever drawn
54
Reached battlefield
42
Still on board at game end
3

Once cast, 7% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.5pp

Players who cast this card win 15% of the time (n=36) , vs 18% when it never left the library (n=150).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.1pp; 95% confidence interval -15.5pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

66 instances
3.0%
Library
4.5%
Battlefield
68.2%
Graveyard
10.6%
Exile

Commanders that played this card

in tracked games
Card text
Treasure Chest card

Treasure Chest

{3}
Artifact
{4}, Sacrifice this artifact: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Adventures in the Forgotten Realms (AFR) · Rare · Illustrated by Dan Murayama Scott

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.