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Part of Modern Horizons 3
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Treasure Cruise
Times Brought
526
Decks Running
275
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Secrets of Strixhaven Commander (SOC)
·
Common
·
Illustrated by Cynthia Sheppard
Final zone distribution
154 instances3.2%
Library
2.6%
Battlefield
51.9%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
41 decks
-
2
Teval, the Balanced Scale
26 decks
-
3
Yuriko, the Tiger's Shadow
12 decks
-
4
Atraxa, Praetors' Voice
11 decks
-
5
Omo, Queen of Vesuva
7 decks
-
6
Vivi Ornitier
7 decks
-
7
Niv-Mizzet, Parun
6 decks
-
8
Quandrix, the Proof
6 decks
-
9
Vnwxt, Verbose Host
6 decks
-
10
Ovika, Enigma Goliath
5 decks
The "good card" funnel
527 brought · 250 playersBrought to game
527
Ever drawn
136
Reached battlefield
67
Still on board at game end
4
≥ -0.4pp
Players who cast this card win 33% of the time (n=61) , vs 27% when it never left the library (n=281).
When players drew this card but left it in hand, they won 28% (n=57) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.2pp; 95% confidence interval -0.4pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=67
0%
T1
1%
T2
1%
T3
7%
T4
12%
T5
66%
T6-9
12%
T10+
Median
7
P25
6
· P75
8
· max
13
On curve
84%
(11 / 67 cast on T8)
Cast same turn as drawn
33%
67 of 100 times cast
67%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.