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Part of Commander Masters
·
Creature — Goblin Rogue
·
Commander Masters (CMM)
Card Preview
Treasure Nabber
1%
Decklist Inclusion
Times Brought
438
Decks Running
266
In Decks
1557
Decklist Inclusion
1%
Format
Card text
Treasure Nabber
Creature — Goblin Rogue
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
3 / 2
Commander Masters (CMM)
·
Rare
·
Illustrated by Alex Konstad
Final zone distribution
123 instances4.1%
Library
20.3%
Battlefield
42.3%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
46 decks
-
2
Krenko, Mob Boss
40 decks
-
3
Ragost, Deft Gastronaut
26 decks
-
4
Sauron, the Dark Lord
14 decks
-
5
Zidane, Tantalus Thief
8 decks
-
6
Blim, Comedic Genius
7 decks
-
7
Knuckles the Echidna
7 decks
-
8
Laughing Jasper Flint
7 decks
-
9
Iroh, Tea Master
6 decks
-
10
Saruman, the White Hand
6 decks
The "good card" funnel
449 brought · 250 playersBrought to game
449
Ever drawn
104
Reached battlefield
69
Still on board at game end
25
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.8pp
Players who cast this card win 28% of the time (n=67) , vs 22% when it never left the library (n=285).
When players drew this card but left it in hand, they won 28% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.9pp; 95% confidence interval -4.8pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=69
0%
T1
13%
T2
20%
T3
13%
T4
12%
T5
33%
T6-9
9%
T10+
Median
5
P25
3
· P75
7
· max
13
On curve
33%
(14 / 69 cast on T3)
Cast same turn as drawn
32%
69 of 100 times cast
69%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.