collections_bookmark Part of Commander Masters
Treasure Nabber card art
Live Play Data

Treasure Nabber

{2} {R} · Creature — Goblin Rogue · Commander Masters (CMM)
2%
Live Inclusion
Times Brought
1487
Decks Running
742
Median Cast Turn
5
Drawn → Played
70%
Format

First-cast turn

n=227
0%
T1
5%
T2
27%
T3
12%
T4
11%
T5
37%
T6-9
7%
T10+
Median 5 P25 3 · P75 7 · max 18
On curve 33% (62 / 227 cast on T3) Cast same turn as drawn 36%

The "good card" funnel

1498 brought · 678 players
Brought to game
1498
Ever drawn
323
Reached battlefield
227
Still on board at game end
84

Once cast, 37% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.5pp

Players who cast this card win 25% of the time (n=219) , vs 20% when it never left the library (n=1045).

When players drew this card but left it in hand, they won 23% (n=92).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.4pp; 95% confidence interval -0.5pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

372 instances
4.3%
Library
22.6%
Battlefield
43.0%
Graveyard
9.9%
Exile

Commanders that played this card

in tracked games
Card text
Treasure Nabber card

Treasure Nabber

{2} {R}
Creature — Goblin Rogue
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
3 / 2
Commander Masters (CMM) · Rare · Illustrated by Alex Konstad

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.