Treasure Nabber
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Treasure Nabber
Final zone distribution
67 instancesCommanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
46 decks
-
2
Krenko, Mob Boss
37 decks
-
3
Ragost, Deft Gastronaut
9 decks
-
4
Sauron, the Dark Lord
8 decks
-
5
Saruman, the White Hand
5 decks
-
6
Iroh, Tea Master
4 decks
-
7
Knuckles the Echidna
4 decks
-
8
Norin the Wary
4 decks
-
9
The Great Goblin
4 decks
-
10
Jaws, Relentless Predator
3 decks
The "good card" funnel
332 brought · 154 playersOnce cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=30) , vs 26% when it never left the library (n=198).
When players drew this card but left it in hand, they won 23% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.3pp; 95% confidence interval -10.9pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36Full analysis unlocks as more games are tracked. Stats refresh nightly.