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Treasure Vault card art
Live Play Data

Treasure Vault

Artifact Land · Adventures in the Forgotten Realms (AFR)
3%
Live Inclusion
Times Brought
996
Decks Running
538
Median Cast Turn
5
Drawn → Played
77%
Format

Treasure Vault appears in 3% of tracked Commander decks on Playgroup Live. When drawn, 77% of copies are cast before the game ends, with a median first activation on turn 5.

Treasure Vault is a niche artifact land that doubles as a Treasure generator. Across 949 tracked multiplayer Commander games on Playgroup Live, it sits in 538 of 18757 distinct decks, giving it an inclusion rate of 3%. That is a specialist card, not a universal staple.

The data spread is healthy: 448 distinct players have brought it to a tracked game, and the single heaviest contributor accounts for just 2% of all instances. That means the numbers reflect a genuine cross-section of deckbuilders rather than one prolific grinder skewing the sample. Of drawn copies, 77% reached the battlefield. Median first cast lands on turn 5, consistent with a land that players tap early for colorless mana and sacrifice mid-game when a Treasure burst matters most.

The top commander slots tell the story plainly: Mr. House, Ultron, Dr. Madison Li, and Smaug variants dominate the list. Treasure Vault slots naturally into artifact synergy, token doubler, and Treasure-payoff strategies. Its colorless identity means it fits any deck that can afford a land that enters untapped and produces only {C}.

At a glance
  • 3% of tracked Commander decks include Treasure Vault
  • 23% draw rate across games where it was in the deck
  • 77% of drawn copies are cast before the game ends
  • T5 median first-cast turn
  • 77% battlefield stickiness once the sacrifice ability resolves
  • 448 distinct players have brought it to a tracked game

First-cast turn

n=173
8%
T1
13%
T2
15%
T3
13%
T4
14%
T5
29%
T6-9
6%
T10+
Median 5 P25 3 · P75 7 · max 13
Cast same turn as drawn 44%

The "good card" funnel

997 brought · 448 players
Brought to game
997
Ever drawn
226
Reached battlefield
173
Still on board at game end
133
77%

Of 997 Treasure Vaults brought to games, 226 were drawn, 173 of those were cast, and 77% of resolved copies remained on the battlefield through end of game.

≥ -4.8pp

Players who cast this card win 27% of the time (n=159) , vs 24% when it never left the library (n=653).

When players drew this card but left it in hand, they won 33% (n=46) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.2pp; 95% confidence interval -4.8pp to +9.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

255 instances
1.6%
Library
52.2%
Battlefield
24.3%
Graveyard
5.9%
Exile

Most tracked Treasure Vault copies end the game on the battlefield or in the graveyard after being sacrificed, which makes sense for a land designed to convert itself into Treasure tokens mid-game.

Commanders that played this card

in tracked games

Mr. House and artifact-centric commanders dominate the top slots, but the list spans multiple color identities, reflecting Treasure Vault's colorless nature and broad fit across artifact and token strategies.

Card text
Treasure Vault card

Treasure Vault

Artifact Land
{T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.
Adventures in the Forgotten Realms (AFR) · Rare · Illustrated by Johannes Voss

Frequently Asked

How often is Treasure Vault drawn in a Commander game?
In 949 tracked multiplayer games where Treasure Vault was in the deck, it was drawn 23% of the time. That is typical for a singleton in a 100-card deck. Of the 226 instances that reached a player's hand, 77% were cast before the game ended. Drawn copies that go uncast most often reflect games that ended before the player found a good window to sacrifice the land for Treasures.
What turn does Treasure Vault usually get activated?
Median first-cast turn is 5, with the distribution spread fairly evenly from turns 1 through 7. The early casts are almost always the basic {T}: Add {C} land-drop, while the sacrifice ability tends to fire later once players have accumulated enough mana to make the X cost meaningful. The p25-p75 range of turns 3 to 6 reflects that mid-game sweet spot.
Does casting Treasure Vault actually improve your win rate?
The cast-vs-library win rate delta on Playgroup Live is very small and the confidence interval crosses zero, so we cannot draw a directional conclusion here. With 159 cast observations and 653 library observations, the early signal is that the card does not show a strong independent win-rate lift. It is better understood as an enabling piece for artifact and Treasure strategies than a card that wins games by itself.
Is Treasure Vault legal in Commander?
Yes. Treasure Vault is legal in Commander, Duel Commander, Legacy, Modern, Pioneer, Vintage, Historic, Timeless, Gladiator, Brawl, and Oathbreaker. It is not legal in Standard, Pauper, Pauper Commander, or Premodern. It has no bans in any major sanctioned format as of the last metadata update.
Which commanders run Treasure Vault most often?
On Playgroup Live, the top multiplayer slots belong to Mr. House (President and CEO), Ultron (Artificial Malevolence), and Dr. Madison Li. All three are artifact-centric commanders that either produce or reward Treasures. Smaug variants also appear prominently. The spread across 448 unique players with the top contributor at just 2% of instances suggests this pattern reflects genuine deckbuilding preference, not a single outlier.
How concentrated is the Treasure Vault data among players?
The data is well distributed. 448 distinct players have brought Treasure Vault to a tracked game on Playgroup Live. The single most active contributor accounts for only 2% of all instances. That is well below the 15% threshold where concentration becomes a concern, so the stats reflect a broad sample rather than one player's repeated runs with a single deck.