Treasure Vault
Treasure Vault appears in 3% of tracked Commander decks on Playgroup Live. When drawn, 77% of copies are cast before the game ends, with a median first activation on turn 5.
Treasure Vault is a niche artifact land that doubles as a Treasure generator. Across 949 tracked multiplayer Commander games on Playgroup Live, it sits in 538 of 18757 distinct decks, giving it an inclusion rate of 3%. That is a specialist card, not a universal staple.
The data spread is healthy: 448 distinct players have brought it to a tracked game, and the single heaviest contributor accounts for just 2% of all instances. That means the numbers reflect a genuine cross-section of deckbuilders rather than one prolific grinder skewing the sample. Of drawn copies, 77% reached the battlefield. Median first cast lands on turn 5, consistent with a land that players tap early for colorless mana and sacrifice mid-game when a Treasure burst matters most.
The top commander slots tell the story plainly: Mr. House, Ultron, Dr. Madison Li, and Smaug variants dominate the list. Treasure Vault slots naturally into artifact synergy, token doubler, and Treasure-payoff strategies. Its colorless identity means it fits any deck that can afford a land that enters untapped and produces only {C}.
- 3% of tracked Commander decks include Treasure Vault
- 23% draw rate across games where it was in the deck
- 77% of drawn copies are cast before the game ends
- T5 median first-cast turn
- 77% battlefield stickiness once the sacrifice ability resolves
- 448 distinct players have brought it to a tracked game
First-cast turn
n=173The "good card" funnel
997 brought · 448 playersOf 997 Treasure Vaults brought to games, 226 were drawn, 173 of those were cast, and 77% of resolved copies remained on the battlefield through end of game.
Players who cast this card win 27% of the time (n=159) , vs 24% when it never left the library (n=653).
When players drew this card but left it in hand, they won 33% (n=46) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.2pp; 95% confidence interval -4.8pp to +9.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
255 instancesMost tracked Treasure Vault copies end the game on the battlefield or in the graveyard after being sacrificed, which makes sense for a land designed to convert itself into Treasure tokens mid-game.
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
22 decks
-
2
Smaug the Magnificent
17 decks
- 3 Ultron, Artificial Malevolence 17 decks
-
4
Ragost, Deft Gastronaut
16 decks
-
5
Rendmaw, Creaking Nest
16 decks
-
6
Dr. Madison Li
15 decks
-
7
Shadow the Hedgehog
15 decks
-
8
Smaug the Impenetrable
14 decks
-
9
Kinnan, Bonder Prodigy
13 decks
-
10
Magda, Brazen Outlaw
13 decks
Mr. House and artifact-centric commanders dominate the top slots, but the list spans multiple color identities, reflecting Treasure Vault's colorless nature and broad fit across artifact and token strategies.