Live Play Data
Treetop Village
Land
·
Duel Decks: Elves vs. Inventors (DDU)
1%
Live Inclusion
Times Brought
337
Decks Running
183
Median Cast Turn
4.0
Drawn → Played
65%
Format
First-cast turn
n=58
21%
T1
7%
T2
9%
T3
16%
T4
12%
T5
26%
T6-9
10%
T10+
Median
4.0
P25
2
· P75
7
· max
14
Cast same turn as drawn
46%
The "good card" funnel
337 brought · 174 playersBrought to game
337
Ever drawn
89
Reached battlefield
58
Still on board at game end
47
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.5pp
Players who cast this card win 17% of the time (n=54) , vs 22% when it never left the library (n=218).
When players drew this card but left it in hand, they won 29% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.9pp; 95% confidence interval -15.5pp to +5.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
95 instances6.3%
Library
49.5%
Battlefield
13.7%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Kibo, Uktabi Prince
82 decks
-
2
Arixmethes, Slumbering Isle
12 decks
-
3
Toph, Greatest Earthbender
7 decks
-
4
Raggadragga, Goreguts Boss
6 decks
-
5
Phelddagrif
5 decks
-
6
Toph, Earthbending Master
5 decks
-
7
Avatar Aang // Aang, Master of Elements
4 decks
-
8
Black Panther, Wakandan King
4 decks
-
9
Bumi, Unleashed
4 decks
-
10
Ghalta, Primal Hunger
4 decks
Card text
Treetop Village
Land
This land enters tapped.
: Add
.

: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Duel Decks: Elves vs. Inventors (DDU)
·
Uncommon
·
Illustrated by Rob Alexander
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.