Live Play Data
Trespasser's Curse
1%
Live Inclusion
Times Brought
194
Decks Running
100
Median Cast Turn
6
Drawn → Played
81%
Format
First-cast turn
n=39
5%
T1
18%
T2
8%
T3
10%
T4
3%
T5
44%
T6-9
13%
T10+
Median
6
P25
3
· P75
8
· max
13
On curve
23%
(7 / 39 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
194 brought · 105 playersBrought to game
194
Ever drawn
48
Reached battlefield
39
Still on board at game end
25
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.7pp
Players who cast this card win 20% of the time (n=36) , vs 21% when it never left the library (n=124).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.4pp; 95% confidence interval -14.7pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances3.9%
Library
49.0%
Battlefield
27.5%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Lynde, Cheerful Tormentor
29 decks
-
2
Eriette of the Charmed Apple
21 decks
-
3
The Unluckiest Planeswalker
6 decks
-
4
Vito, Thorn of the Dusk Rose
5 decks
-
5
Dina, Soul Steeper
4 decks
-
6
Kambal, Consul of Allocation
3 decks
-
7
Mathas, Fiend Seeker
3 decks
-
8
Blim, Comedic Genius
2 decks
-
9
Nekusar, the Mindrazer
2 decks
-
10
Oloro, Ageless Ascetic
2 decks
Card text
Trespasser's Curse
Enchantment — Aura Curse
Enchant player
Whenever a creature enchanted player controls enters, that player loses 1 life and you gain 1 life.
Amonkhet (AKH)
·
Common
·
Illustrated by David Palumbo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.