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Part of Teenage Mutant Ninja Turtles
·
Creature — Dinosaur Soldier
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Triceraton Commander
0%
Live Inclusion
Times Brought
149
Decks Running
58
Median Cast Turn
7
Drawn → Played
69%
Format
First-cast turn
n=31
0%
T1
0%
T2
3%
T3
10%
T4
6%
T5
68%
T6-9
13%
T10+
Median
7
P25
6
· P75
9
· max
15
The "good card" funnel
149 brought · 56 playersBrought to game
149
Ever drawn
45
Reached battlefield
31
Still on board at game end
21
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.4pp
Players who cast this card win 39% of the time (n=28) , vs 21% when it never left the library (n=90).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.2pp; 95% confidence interval -0.4pp to +36.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances44.7%
Battlefield
23.4%
Graveyard
2.1%
Exile
29.8%
Hand
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
25 decks
-
2
Gishath, Sun's Avatar
20 decks
-
3
Ghalta and Mavren
3 decks
-
4
Zacama, Primal Calamity
2 decks
-
5
Atla Palani, Nest Tender
1 decks
-
6
Darien, King of Kjeldor
1 decks
-
7
Duskana, the Rage Mother
1 decks
-
8
Grimlock, Dinobot Leader // Grimlock, Ferocious King
1 decks
-
9
Huatli, Poet of Unity // Roar of the Fifth People
1 decks
-
10
Marneus Calgar
1 decks
Card text
Triceraton Commander
Creature — Dinosaur Soldier
Flying
When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens.
Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn.
2 / 2
Teenage Mutant Ninja Turtles (TMT)
·
Mythic
·
Illustrated by Nathaniel Himawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.