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Part of Bloomburrow
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Creature — Human Wizard
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Innistrad: Midnight Hunt (MID)
Live Play Data
Triskaidekaphile
2%
Live Inclusion
Times Brought
1069
Decks Running
482
Median Cast Turn
6.0
Drawn → Played
64%
Format
First-cast turn
n=214
1%
T1
10%
T2
9%
T3
7%
T4
10%
T5
48%
T6-9
14%
T10+
Median
6.0
P25
4
· P75
8
· max
23
On curve
11%
(22 / 214 cast on T2)
Cast same turn as drawn
34%
The "good card" funnel
1069 brought · 444 playersBrought to game
1069
Ever drawn
337
Reached battlefield
214
Still on board at game end
111
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.5pp
Players who cast this card win 31% of the time (n=198) , vs 21% when it never left the library (n=598).
When players drew this card but left it in hand, they won 36% (n=111).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.3pp; 95% confidence interval +2.5pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
366 instances3.6%
Library
30.3%
Battlefield
35.2%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
146 decks
-
2
Whtz, the Bibliophile
32 decks
-
3
Kynaios and Tiro of Meletis
25 decks
-
4
Kwain, Itinerant Meddler
19 decks
-
5
Nekusar, the Mindrazer
15 decks
-
6
Sokrates, Athenian Teacher
12 decks
-
7
Kami of the Crescent Moon
11 decks
-
8
Go-Shintai of Life's Origin
9 decks
-
9
Zedruu the Greathearted
9 decks
-
10
Vnwxt, Verbose Host
8 decks
Card text
Triskaidekaphile
Creature — Human Wizard
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.

: Draw a card.
1 / 3
Innistrad: Midnight Hunt (MID)
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Rare
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Illustrated by Slawomir Maniak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.