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Part of Bloomburrow
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Creature — Human Wizard
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Innistrad: Midnight Hunt (MID)
Live Play Data
Triskaidekaphile
2%
Live Inclusion
Times Brought
1398
Decks Running
611
Median Cast Turn
6.0
Drawn → Played
64%
Format
First-cast turn
n=284
2%
T1
8%
T2
10%
T3
8%
T4
11%
T5
46%
T6-9
14%
T10+
Median
6.0
P25
4
· P75
8
· max
23
On curve
10%
(24 / 284 cast on T2)
Cast same turn as drawn
37%
The "good card" funnel
1398 brought · 560 playersBrought to game
1398
Ever drawn
441
Reached battlefield
284
Still on board at game end
150
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.8pp
Players who cast this card win 28% of the time (n=265) , vs 22% when it never left the library (n=792).
When players drew this card but left it in hand, they won 36% (n=142).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.7pp; 95% confidence interval +0.8pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
477 instances3.6%
Library
31.4%
Battlefield
33.8%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
178 decks
-
2
Whtz, the Bibliophile
42 decks
-
3
Kynaios and Tiro of Meletis
31 decks
-
4
Kwain, Itinerant Meddler
21 decks
-
5
Nekusar, the Mindrazer
18 decks
-
6
Sokrates, Athenian Teacher
16 decks
-
7
Go-Shintai of Life's Origin
13 decks
-
8
Kami of the Crescent Moon
13 decks
-
9
Vnwxt, Verbose Host
11 decks
-
10
Zedruu the Greathearted
11 decks
Card text
Triskaidekaphile
Creature — Human Wizard
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.

: Draw a card.
1 / 3
Innistrad: Midnight Hunt (MID)
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Rare
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Illustrated by Slawomir Maniak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.