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Part of Secrets of Strixhaven
·
Sorcery
·
Duel Decks: Mirrodin Pure vs. New Phyrexia (TD2)
Live Play Data
Triumph of the Hordes
4%
Live Inclusion
Times Brought
2432
Decks Running
995
Median Cast Turn
8.0
Drawn → Played
45%
Format
First-cast turn
n=244
0%
T1
0%
T2
0%
T3
2%
T4
5%
T5
68%
T6-9
23%
T10+
Median
8.0
P25
6
· P75
9
· max
17
On curve
3%
(5 / 244 cast on T4)
Cast same turn as drawn
24%
The "good card" funnel
2432 brought · 839 playersBrought to game
2432
Ever drawn
539
Reached battlefield
244
Still on board at game end
82
≥ +21.7pp
Players who cast this card win 53% of the time (n=219) , vs 25% when it never left the library (n=1607).
When players drew this card but left it in hand, they won 18% (n=275).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +28.0pp; 95% confidence interval +21.7pp to +34.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
588 instances4.8%
Library
13.9%
Battlefield
32.8%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
The Serpent Society
41 decks
-
2
Fynn, the Fangbearer
38 decks
-
3
Jodah, the Unifier
38 decks
-
4
The Unbeatable Squirrel Girl
37 decks
-
5
Atraxa, Praetors' Voice
33 decks
-
6
Lathril, Blade of the Elves
32 decks
-
7
Tidus, Yuna's Guardian
24 decks
-
8
Beorn the Fierce
23 decks
-
9
Shroofus Sproutsire
21 decks
-
10
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
21 decks
Card text
Triumph of the Hordes
Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Duel Decks: Mirrodin Pure vs. New Phyrexia (TD2)
·
Uncommon
·
Illustrated by Izzy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.