collections_bookmark
Part of Secrets of Strixhaven
·
Sorcery
·
Duel Decks: Mirrodin Pure vs. New Phyrexia (TD2)
Card Preview
Triumph of the Hordes
1%
Decklist Inclusion
Times Brought
672
Decks Running
351
In Decks
1955
Decklist Inclusion
1%
Format
Card text
Triumph of the Hordes
Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Duel Decks: Mirrodin Pure vs. New Phyrexia (TD2)
·
Uncommon
·
Illustrated by Izzy
Final zone distribution
167 instances6.0%
Library
12.0%
Battlefield
37.7%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
The Serpent Society
23 decks
-
2
The Unbeatable Squirrel Girl
14 decks
-
3
Atraxa, Praetors' Voice
12 decks
-
4
Fynn, the Fangbearer
12 decks
-
5
High Perfect Morcant
10 decks
-
6
Jodah, the Unifier
9 decks
-
7
Lathril, Blade of the Elves
8 decks
-
8
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
7 decks
-
9
Xyris, the Writhing Storm
7 decks
-
10
Blech, Loafing Pest
6 decks
The "good card" funnel
672 brought · 303 playersBrought to game
672
Ever drawn
152
Reached battlefield
71
Still on board at game end
20
≥ +11.0pp
Players who cast this card win 48% of the time (n=64) , vs 26% when it never left the library (n=454).
When players drew this card but left it in hand, they won 18% (n=75) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +22.5pp; 95% confidence interval +11.0pp to +34.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=71
3%
T1
0%
T2
0%
T3
1%
T4
10%
T5
59%
T6-9
27%
T10+
Median
8
P25
6
· P75
10
· max
12
On curve
4%
(1 / 71 cast on T4)
Cast same turn as drawn
23%
71 of 100 times cast
71%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.