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Triumph of the Hordes card art
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Triumph of the Hordes

{2} {G} {G} · Sorcery · Duel Decks: Mirrodin Pure vs. New Phyrexia (TD2)
Times Brought
1422
Decks Running
640
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Triumph of the Hordes card

Triumph of the Hordes

{2} {G} {G}
Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Duel Decks: Mirrodin Pure vs. New Phyrexia (TD2) · Uncommon · Illustrated by Izzy

Final zone distribution

274 instances
2.9%
Library
23.7%
Battlefield
26.3%
Graveyard
2.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1422 brought · 559 players
Brought to game
1422
Ever drawn
255
Reached battlefield
136
Still on board at game end
65
≥ -0.3pp

Players who cast this card win 33% of the time (n=102) , vs 28% when it never left the library (n=847).

When players drew this card but left it in hand, they won 17% (n=92).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.6pp; 95% confidence interval -0.3pp to +9.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=136
0%
T1
1%
T2
1%
T3
4%
T4
14%
T5
65%
T6-9
15%
T10+
Median 7.0 P25 6 · P75 8 · max 23
On curve 6% (6 / 136 cast on T4) Cast same turn as drawn 28%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.