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Part of Secrets of Strixhaven
·
Sorcery
·
Duel Decks: Mirrodin Pure vs. New Phyrexia (TD2)
Card Preview
Triumph of the Hordes
Times Brought
1422
Decks Running
640
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Triumph of the Hordes
Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Duel Decks: Mirrodin Pure vs. New Phyrexia (TD2)
·
Uncommon
·
Illustrated by Izzy
Final zone distribution
274 instances2.9%
Library
23.7%
Battlefield
26.3%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
36 decks
-
2
Atraxa, Praetors' Voice
27 decks
-
3
Fynn, the Fangbearer
26 decks
-
4
Jodah, the Unifier
22 decks
-
5
Lathril, Blade of the Elves
21 decks
-
6
The Serpent Society
20 decks
-
7
High Perfect Morcant
17 decks
-
8
Shroofus Sproutsire
15 decks
-
9
Beorn the Fierce
12 decks
-
10
Chatterfang, Squirrel General
10 decks
The "good card" funnel
1422 brought · 559 playersBrought to game
1422
Ever drawn
255
Reached battlefield
136
Still on board at game end
65
≥ -0.3pp
Players who cast this card win 33% of the time (n=102) , vs 28% when it never left the library (n=847).
When players drew this card but left it in hand, they won 17% (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.6pp; 95% confidence interval -0.3pp to +9.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=136
0%
T1
1%
T2
1%
T3
4%
T4
14%
T5
65%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
8
· max
23
On curve
6%
(6 / 136 cast on T4)
Cast same turn as drawn
28%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.