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Part of Secrets of Strixhaven
·
Sorcery
·
Duel Decks: Mirrodin Pure vs. New Phyrexia (TD2)
Card Preview
Triumph of the Hordes
Times Brought
428
Decks Running
225
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Triumph of the Hordes
Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Duel Decks: Mirrodin Pure vs. New Phyrexia (TD2)
·
Uncommon
·
Illustrated by Izzy
Final zone distribution
77 instances5.2%
Library
22.1%
Battlefield
26.0%
Graveyard
2.6%
Exile
Commanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
16 decks
-
2
Atraxa, Praetors' Voice
9 decks
-
3
High Perfect Morcant
7 decks
-
4
Fynn, the Fangbearer
6 decks
-
5
Jodah, the Unifier
6 decks
-
6
Lathril, Blade of the Elves
6 decks
-
7
Shroofus Sproutsire
6 decks
-
8
The Serpent Society
6 decks
-
9
Blech, Loafing Pest
5 decks
-
10
Xyris, the Writhing Storm
5 decks
The "good card" funnel
428 brought · 195 playersBrought to game
428
Ever drawn
73
Reached battlefield
38
Still on board at game end
17
≥ -3.6pp
Players who cast this card win 32% of the time (n=34) , vs 27% when it never left the library (n=270).
When players drew this card but left it in hand, they won 15% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.0pp; 95% confidence interval -3.6pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
0%
T1
0%
T2
3%
T3
8%
T4
13%
T5
61%
T6-9
16%
T10+
Median
6.5
P25
6
· P75
8
· max
12
On curve
11%
(3 / 38 cast on T4)
Cast same turn as drawn
25%
38 of 100 times cast
38%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.