Tropical Island
91% of drawn Tropical Islands are played before the game ends, the highest conversion rate you'll see from any land in tracked Commander games, with a median first-play turn of 2.0.
Tropical Island converts at an extraordinary rate: 91% of drawn copies reach the battlefield, the natural outcome of a land that players are always happy to play. Across 433 tracked multiplayer Commander games, it appears in 232 of 2199 distinct decks, putting its play-based inclusion at 11%.
The median first-play turn is 2.0, and the distribution peaks sharply at turn 1. That opening-hand cluster is the hallmark of a dual land: players who see it early drop it immediately, while copies drawn mid-game still hit the table at a 91% clip. The 73% same-turn play rate confirms that almost no one holds a Tropical Island once it is in hand.
Its color identity (Green and Blue) keeps it out of the five-color pile in some lists, but the top commanders in the dataset show it slots comfortably into everything from Simic value engines to five-color goodstuff piles. Battlefield stickiness sits at 89%, high even by land standards, reflecting that interaction aimed at a basic-land-type dual is rare in most pods.
- 11% of tracked Commander decks include Tropical Island
- 91% of drawn copies are played before the game ends
- T2.0 median first-play turn, with mode at turn 1
- 89% battlefield stickiness once the land enters play
- 172 distinct players have brought it to a tracked game, spreading the data well
- 73% of drawn copies played the same turn they were drawn
First-cast turn
n=192The "good card" funnel
493 brought · 172 playersOf 493 Tropical Islands brought to tracked games, 210 were drawn, 192 of those reached the battlefield, and 89% of cast copies stayed there through the end of the game.
Players who cast this card win 29% of the time (n=183) , vs 25% when it never left the library (n=251).
When players drew this card but left it in hand, they won 25% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.5pp; 95% confidence interval -4.0pp to +11.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
219 instancesThe vast majority of Tropical Islands that entered tracked games finished on the battlefield, a direct result of land removal being rare in most Commander pods and the card having no self-sacrifice clause.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
23 decks
-
2
Esika, God of the Tree // The Prismatic Bridge
12 decks
-
3
Kenrith, the Returned King
10 decks
-
4
Aesi, Tyrant of Gyre Strait
6 decks
-
5
Bruce Banner // The Incredible Hulk
6 decks
-
6
Flubs, the Fool
5 decks
-
7
Kinnan, Bonder Prodigy
5 decks
-
8
Kynaios and Tiro of Meletis
5 decks
-
9
Aragorn, the Uniter
4 decks
-
10
Kellan, the Kid
4 decks
Five-color commanders lead the deck count, but Simic two-color commanders appear consistently too, reflecting that Tropical Island is a core piece in any deck that can run it regardless of total color count.