Live Play Data
Tuktuk Scrapper
0%
Live Inclusion
Times Brought
121
Decks Running
44
Median Cast Turn
7
Drawn → Played
82%
Format
First-cast turn
n=23
0%
T1
0%
T2
13%
T3
0%
T4
17%
T5
61%
T6-9
9%
T10+
Median
7
P25
5
· P75
7
· max
12
On curve
13%
(0 / 23 cast on T4)
Cast same turn as drawn
52%
The "good card" funnel
121 brought · 44 playersBrought to game
121
Ever drawn
28
Reached battlefield
23
Still on board at game end
13
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.9pp
Players who cast this card win 64% of the time (n=22) , vs 30% when it never left the library (n=79).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +33.6pp; 95% confidence interval +11.9pp to +55.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
32 instances3.1%
Library
40.6%
Battlefield
25.0%
Graveyard
15.6%
Exile
Commanders that played this card
in tracked games-
1
Sokka, Tenacious Tactician
14 decks
-
2
Iroh, Tea Master
10 decks
-
3
General Tazri
7 decks
-
4
Avatar Aang // Aang, Master of Elements
3 decks
-
5
Rukarumel, Biologist
2 decks
-
6
Sokka and Suki
2 decks
-
7
Kenrith, the Returned King
1 decks
-
8
Muxus, Goblin Grandee
1 decks
-
9
Norin the Wary
1 decks
-
10
Reaper King
1 decks
Card text
Tuktuk Scrapper
Creature — Goblin Artificer Ally
Whenever this creature or another Ally you control enters, you may destroy target artifact. If that artifact is put into a graveyard this way, this creature deals damage to that artifact's controller equal to the number of Allies you control.
2 / 2
Worldwake (WWK)
·
Uncommon
·
Illustrated by Matt Cavotta
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.