collections_bookmark Part of Secrets of Strixhaven auto_awesome #2 in Golgari Commander Staples
Turbulent Fen card art
Live Play Data

Turbulent Fen

Land — Swamp Forest · Secrets of Strixhaven Commander (SOC)
7%
Live Inclusion
Times Brought
462
Decks Running
243
Median Cast Turn
4
Drawn → Played
86%
Format

86% of drawn Turbulent Fens are played before the game ends, and decks that resolved it show a +10.2 percentage-point win-rate lift over games where it sat untouched in the library.

Turbulent Fen earns its slot as a dual land in black-green Commander decks. Across 456 tracked multiplayer games on Playgroup Live, 86% of drawn copies were played, a high execution rate for a conditional land that enters tapped unless opponents control eight or more lands.

The inclusion signal is modest but consistent: 7% of tracked decks run it, with 243 distinct lists bringing it to a game. That figure reflects its hard colour-identity constraint. Only Golgari (black-green) and decks that touch both colours can legally run it. Within that pool it competes primarily as a Swamp-Forest dual. The data spread is healthy: 222 unique players have brought it to a tracked game, and the single heaviest contributor accounts for just 3% of all instances.

Win-rate context: decks that resolved Turbulent Fen won at 37%, against 27% for participations where it never moved. The +10.2 pp gap has a confidence interval that just clears zero at this sample size, so treat it as an early directional signal rather than a proven effect. The card's value is structural: fixing mana in the early turns of a two-colour deck, then counting as both a Swamp and a Forest for landfall or threshold effects.

At a glance
  • 7% of tracked Commander decks include Turbulent Fen
  • 86% of drawn copies are played before the game ends
  • T4 median turn Turbulent Fen first hits the battlefield
  • 95% battlefield stickiness once played
  • 222 unique players have brought it to a tracked game, a well-spread dataset
  • +10.2pp directional win-rate lift when the land is played vs. left untouched

First-cast turn

n=113
20%
T1
9%
T2
13%
T3
10%
T4
14%
T5
29%
T6-9
4%
T10+
Median 4 P25 2 · P75 6 · max 18
Cast same turn as drawn 57%

The "good card" funnel

463 brought · 222 players
Brought to game
463
Ever drawn
131
Reached battlefield
113
Still on board at game end
107
86%

Of 463 Turbulent Fens brought to tracked games, 131 were drawn and 113 of those were played, with 95% remaining on the battlefield through end of game once resolved.

≥ +0.3pp

Players who cast this card win 37% of the time (n=107) , vs 27% when it never left the library (n=273).

Observed gap +10.2pp; 95% confidence interval +0.3pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

144 instances
0.7%
Library
74.3%
Battlefield
12.5%
Graveyard
3.5%
Exile

Turbulent Fen ends up on the battlefield in the vast majority of observed instances, consistent with lands rarely being removed once played. Most copies that never appear in the final-zone data simply never left the library in a singleton 100-card deck.

Commanders that played this card

in tracked games

Dina, Essence Brewer dominates the top-commanders list by deck count, but the spread across ten distinct Golgari commanders suggests Turbulent Fen is a staple of the colour pair rather than a card locked to a single strategy.

Card text
Turbulent Fen card

Turbulent Fen

Land — Swamp Forest
({T}: Add {B} or {G}.) This land enters tapped unless your opponents control eight or more lands.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Sergey Glushakov

Frequently Asked

How often is Turbulent Fen drawn in a Commander game?
In 456 tracked multiplayer games where Turbulent Fen was in the deck, it was drawn 28% of the time. That is in line with expectations for a singleton in a 100-card deck. Of 131 drawn instances, 86% were played before the game ended.
What turn does Turbulent Fen usually land?
Median first-cast turn is 4. The distribution is bimodal: a notable cluster of plays on turns 1 and 2 from opening-hand keeps, then a longer tail through turns 5 to 9. The mode is turn 1, reflecting players who kept a hand with this land and played it immediately. 57% of drawn copies were played on the same turn they were drawn.
Does playing Turbulent Fen actually improve your win rate?
In 107 participations where Turbulent Fen resolved, the normalized win rate was 37%. In 273 participations where it never moved, the rate was 27%. The +10.2 pp gap is directional. The confidence interval just clears zero at current sample sizes, so it is an early positive signal, not a definitive result. Mana fixing helps, but deck quality is doing most of the work.
Where is Turbulent Fen legal?
Turbulent Fen is legal in Commander, Duel Commander, Legacy, Vintage, and Oathbreaker. It is not legal in Modern, Pioneer, Standard, Pauper, Alchemy, Historic, or any Brawl variant. In Commander it is unrestricted and counts as both a Swamp and a Forest for any card that checks basic land types.
Which commanders run Turbulent Fen most often?
Dina, Essence Brewer leads the tracked data by a wide margin, reflecting how popular Golgari life-drain strategies are on Playgroup Live. Witherbloom, the Balancer and Blech, Loafing Pest follow. Nearly every top commander here is Golgari (black-green), which is expected: Turbulent Fen's colour identity restricts it to decks touching both colours.
How sticky is Turbulent Fen once it hits the battlefield?
Battlefield stickiness sits at 95%, meaning the overwhelming majority of resolved copies remain in play through the end of the game. Lands are rarely interacted with in Commander, so this number is high structurally. The small fraction that leave the battlefield are mostly victims of mass land destruction or bounce effects.