Turbulent Fen
86% of drawn Turbulent Fens are played before the game ends, and decks that resolved it show a +10.2 percentage-point win-rate lift over games where it sat untouched in the library.
Turbulent Fen earns its slot as a dual land in black-green Commander decks. Across 456 tracked multiplayer games on Playgroup Live, 86% of drawn copies were played, a high execution rate for a conditional land that enters tapped unless opponents control eight or more lands.
The inclusion signal is modest but consistent: 7% of tracked decks run it, with 243 distinct lists bringing it to a game. That figure reflects its hard colour-identity constraint. Only Golgari (black-green) and decks that touch both colours can legally run it. Within that pool it competes primarily as a Swamp-Forest dual. The data spread is healthy: 222 unique players have brought it to a tracked game, and the single heaviest contributor accounts for just 3% of all instances.
Win-rate context: decks that resolved Turbulent Fen won at 37%, against 27% for participations where it never moved. The +10.2 pp gap has a confidence interval that just clears zero at this sample size, so treat it as an early directional signal rather than a proven effect. The card's value is structural: fixing mana in the early turns of a two-colour deck, then counting as both a Swamp and a Forest for landfall or threshold effects.
- 7% of tracked Commander decks include Turbulent Fen
- 86% of drawn copies are played before the game ends
- T4 median turn Turbulent Fen first hits the battlefield
- 95% battlefield stickiness once played
- 222 unique players have brought it to a tracked game, a well-spread dataset
- +10.2pp directional win-rate lift when the land is played vs. left untouched
First-cast turn
n=113The "good card" funnel
463 brought · 222 playersOf 463 Turbulent Fens brought to tracked games, 131 were drawn and 113 of those were played, with 95% remaining on the battlefield through end of game once resolved.
Players who cast this card win 37% of the time (n=107) , vs 27% when it never left the library (n=273).
Observed gap +10.2pp; 95% confidence interval +0.3pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
144 instancesTurbulent Fen ends up on the battlefield in the vast majority of observed instances, consistent with lands rarely being removed once played. Most copies that never appear in the final-zone data simply never left the library in a singleton 100-card deck.
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
87 decks
-
2
Witherbloom, the Balancer
19 decks
-
3
Blech, Loafing Pest
11 decks
-
4
The Serpent Society
9 decks
-
5
Ygra, Eater of All
9 decks
-
6
Meren of Clan Nel Toth
6 decks
-
7
Shelob, Child of Ungoliant
6 decks
-
8
Chatterfang, Squirrel General
4 decks
-
9
Chief of the Wilds
4 decks
-
10
Dina, Soul Steeper
3 decks
Dina, Essence Brewer dominates the top-commanders list by deck count, but the spread across ten distinct Golgari commanders suggests Turbulent Fen is a staple of the colour pair rather than a card locked to a single strategy.