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Part of Secrets of Strixhaven
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#18 in Boros Commander Staples
Live Play Data
Turbulent Steppe
Land — Mountain Plains
·
Secrets of Strixhaven Commander (SOC)
4%
Live Inclusion
Times Brought
875
Decks Running
393
Median Cast Turn
5.0
Drawn → Played
74%
Format
First-cast turn
n=170
19%
T1
4%
T2
14%
T3
9%
T4
17%
T5
32%
T6-9
5%
T10+
Median
5.0
P25
3
· P75
7
· max
13
Cast same turn as drawn
52%
The "good card" funnel
875 brought · 353 playersBrought to game
875
Ever drawn
230
Reached battlefield
170
Still on board at game end
155
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.3pp
Players who cast this card win 41% of the time (n=161) , vs 26% when it never left the library (n=542).
When players drew this card but left it in hand, they won 32% (n=53).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.0pp; 95% confidence interval +7.3pp to +22.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
263 instances4.2%
Library
58.9%
Battlefield
18.6%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
127 decks
-
2
Dáin of the Ancient Halls
20 decks
-
3
Thorin, King of Durin's Folk
20 decks
-
4
Lorehold, the Historian
10 decks
-
5
Aziza, Mage Tower Captain
7 decks
-
6
Terra, Herald of Hope
7 decks
-
7
General Ferrous Rokiric
6 decks
-
8
Esika, God of the Tree // The Prismatic Bridge
5 decks
-
9
Nissa, Leyline Tamer
5 decks
-
10
Pantlaza, Sun-Favored
5 decks
Card text
Turbulent Steppe
Land — Mountain Plains
(
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or
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This land enters tapped unless your opponents control eight or more lands.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Sergey Glushakov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.