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Part of Outlaws of Thunder Junction
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Creature — Elf Druid
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Turntimber Sower
0%
Live Inclusion
Times Brought
118
Decks Running
66
Median Cast Turn
7.0
Drawn → Played
69%
Format
First-cast turn
n=20
0%
T1
10%
T2
10%
T3
15%
T4
0%
T5
50%
T6-9
15%
T10+
Median
7.0
P25
4
· P75
8
· max
12
On curve
20%
(2 / 20 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
118 brought · 65 playersBrought to game
118
Ever drawn
29
Reached battlefield
20
Still on board at game end
5
Once cast, 25% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -22.0pp
Players who cast this card win 10% of the time (n=18) , vs 16% when it never left the library (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.7pp; 95% confidence interval -22.0pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
32 instances9.4%
Library
15.6%
Battlefield
43.8%
Graveyard
18.8%
Exile
Commanders that played this card
in tracked games-
1
Yuma, Proud Protector
21 decks
-
2
Lord Windgrace
16 decks
-
3
Kirri, Talented Sprout
9 decks
-
4
The Necrobloom
4 decks
-
5
Hazezon, Shaper of Sand
2 decks
-
6
Lluwen, Imperfect Naturalist
2 decks
-
7
Toph, Hardheaded Teacher
2 decks
-
8
Beorn the Fierce
1 decks
-
9
Borborygmos Enraged
1 decks
-
10
Loot, the Pathfinder
1 decks
Card text
Turntimber Sower
Creature — Elf Druid
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token.
, Sacrifice three creatures: Return target land card from your graveyard to your hand.
3 / 3
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Craig J Spearing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.