collections_bookmark Part of Teenage Mutant Ninja Turtles
Turtle Lair card art
Live Play Data

Turtle Lair

Land · Teenage Mutant Ninja Turtles (TMT)
1%
Live Inclusion
Times Brought
259
Decks Running
120
Median Cast Turn
4.0
Drawn → Played
91%
Format

First-cast turn

n=70
11%
T1
16%
T2
19%
T3
14%
T4
4%
T5
27%
T6-9
9%
T10+
Median 4.0 P25 2 · P75 6 · max 13
Cast same turn as drawn 49%

The "good card" funnel

259 brought · 105 players
Brought to game
259
Ever drawn
77
Reached battlefield
70
Still on board at game end
62

Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.3pp

Players who cast this card win 16% of the time (n=67) , vs 15% when it never left the library (n=154).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.0pp; 95% confidence interval -8.3pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

83 instances
4.8%
Library
74.7%
Battlefield
3.6%
Graveyard
8.4%
Exile

Commanders that played this card

in tracked games
Card text
Turtle Lair card

Turtle Lair

Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell. {3}, {T}: Target Ninja or Turtle can't be blocked this turn.
Teenage Mutant Ninja Turtles (TMT) · Uncommon · Illustrated by Marina Ortega Lorente

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.