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Part of Teenage Mutant Ninja Turtles
: Add
.
: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell.
,
: Target Ninja or Turtle can't be blocked this turn.
Live Play Data
Turtle Lair
Land
·
Teenage Mutant Ninja Turtles (TMT)
1%
Live Inclusion
Times Brought
925
Decks Running
347
Median Cast Turn
4.0
Drawn → Played
86%
Format
First-cast turn
n=202
11%
T1
18%
T2
13%
T3
14%
T4
10%
T5
26%
T6-9
7%
T10+
Median
4.0
P25
2
· P75
6
· max
13
Cast same turn as drawn
45%
The "good card" funnel
925 brought · 297 playersBrought to game
925
Ever drawn
235
Reached battlefield
202
Still on board at game end
183
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.4pp
Players who cast this card win 20% of the time (n=186) , vs 17% when it never left the library (n=587).
When players drew this card but left it in hand, they won 18% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -2.4pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
256 instances3.1%
Library
71.5%
Battlefield
9.4%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
144 decks
-
2
Heroes in a Half Shell
65 decks
-
3
Michelangelo, the Heart
23 decks
-
4
Splinter, Radical Rat
23 decks
-
5
Dark Leo & Shredder
20 decks
-
6
Yuriko, the Tiger's Shadow
11 decks
-
7
Donatello, the Brains
5 decks
-
8
Raph & Mikey, Troublemakers
5 decks
-
9
Raphael, the Muscle
4 decks
-
10
Satoru Umezawa
4 decks
Card text
Turtle Lair
Land
Teenage Mutant Ninja Turtles (TMT)
·
Uncommon
·
Illustrated by Marina Ortega Lorente
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.