collections_bookmark Part of Teenage Mutant Ninja Turtles
Turtle Lair card art
Live Play Data

Turtle Lair

Land · Teenage Mutant Ninja Turtles (TMT)
1%
Live Inclusion
Times Brought
512
Decks Running
229
Median Cast Turn
4
Drawn → Played
89%
Format

First-cast turn

n=125
14%
T1
17%
T2
14%
T3
14%
T4
7%
T5
28%
T6-9
6%
T10+
Median 4 P25 2 · P75 6 · max 13
Cast same turn as drawn 47%

The "good card" funnel

512 brought · 196 players
Brought to game
512
Ever drawn
141
Reached battlefield
125
Still on board at game end
112

Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.6pp

Players who cast this card win 17% of the time (n=113) , vs 15% when it never left the library (n=316).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.8pp; 95% confidence interval -5.6pp to +9.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

156 instances
2.6%
Library
71.8%
Battlefield
8.3%
Graveyard
7.1%
Exile

Commanders that played this card

in tracked games
Card text
Turtle Lair card

Turtle Lair

Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell. {3}, {T}: Target Ninja or Turtle can't be blocked this turn.
Teenage Mutant Ninja Turtles (TMT) · Uncommon · Illustrated by Marina Ortega Lorente

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.