collections_bookmark
Part of Teenage Mutant Ninja Turtles
: Add
.
: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell.
,
: Target Ninja or Turtle can't be blocked this turn.
Live Play Data
Turtle Lair
Land
·
Teenage Mutant Ninja Turtles (TMT)
1%
Live Inclusion
Times Brought
684
Decks Running
289
Median Cast Turn
4
Drawn → Played
88%
Format
First-cast turn
n=161
13%
T1
18%
T2
15%
T3
12%
T4
7%
T5
28%
T6-9
7%
T10+
Median
4
P25
2
· P75
6
· max
13
Cast same turn as drawn
46%
The "good card" funnel
684 brought · 245 playersBrought to game
684
Ever drawn
182
Reached battlefield
161
Still on board at game end
144
Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.8pp
Players who cast this card win 19% of the time (n=146) , vs 16% when it never left the library (n=426).
When players drew this card but left it in hand, they won 11% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.0pp; 95% confidence interval -3.8pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
200 instances3.5%
Library
72.0%
Battlefield
8.5%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
119 decks
-
2
Heroes in a Half Shell
60 decks
-
3
Splinter, Radical Rat
23 decks
-
4
Dark Leo & Shredder
16 decks
-
5
Michelangelo, the Heart
14 decks
-
6
Yuriko, the Tiger's Shadow
11 decks
-
7
Donatello, the Brains
4 decks
-
8
Super Shredder
4 decks
-
9
Raph & Mikey, Troublemakers
3 decks
-
10
Satoru Umezawa
3 decks
Card text
Turtle Lair
Land
Teenage Mutant Ninja Turtles (TMT)
·
Uncommon
·
Illustrated by Marina Ortega Lorente
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.