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Two-Headed Sliver card art
Card Preview

Two-Headed Sliver

{1} {R} · Creature — Sliver · Commander Masters (CMM)
0%
Decklist Inclusion
Times Brought
95
Decks Running
56
In Decks
387
Decklist Inclusion
0%
Format
Card text
Two-Headed Sliver card

Two-Headed Sliver

{1} {R}
Creature — Sliver
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
1 / 1
Commander Masters (CMM) · Common · Illustrated by Raoul Vitale

Final zone distribution

31 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

95 brought · 56 players
Brought to game
95
Ever drawn
29
Reached battlefield
21
Still on board at game end
11

Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -25.9pp

Players who cast this card win 26% of the time (n=17) , vs 29% when it never left the library (n=54).

Observed gap -2.8pp; 95% confidence interval -25.9pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
0%
T1
14%
T2
10%
T3
10%
T4
19%
T5
48%
T6-9
0%
T10+
Median 5 P25 4 · P75 7 · max 9
On curve 14% (3 / 21 cast on T2)
21 of 100 times cast 21%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.