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Part of Commander Masters
·
Creature — Sliver
·
Commander Masters (CMM)
Card Preview
Two-Headed Sliver
0%
Decklist Inclusion
Times Brought
95
Decks Running
56
In Decks
387
Decklist Inclusion
0%
Format
Card text
Two-Headed Sliver
Creature — Sliver
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
1 / 1
Commander Masters (CMM)
·
Common
·
Illustrated by Raoul Vitale
Final zone distribution
31 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
The First Sliver
25 decks
-
2
Sliver Overlord
12 decks
-
3
Sliver Gravemother
9 decks
-
4
Sliver Hivelord
5 decks
-
5
Morophon, the Boundless
3 decks
-
6
Satya, Aetherflux Genius
1 decks
-
7
Sliver Queen
1 decks
The "good card" funnel
95 brought · 56 playersBrought to game
95
Ever drawn
29
Reached battlefield
21
Still on board at game end
11
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -25.9pp
Players who cast this card win 26% of the time (n=17) , vs 29% when it never left the library (n=54).
Observed gap -2.8pp; 95% confidence interval -25.9pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
14%
T2
10%
T3
10%
T4
19%
T5
48%
T6-9
0%
T10+
Median
5
P25
4
· P75
7
· max
9
On curve
14%
(3 / 21 cast on T2)
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.