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Part of Commander Masters
·
Creature — Sliver
·
Commander Masters (CMM)
Live Play Data
Two-Headed Sliver
1%
Live Inclusion
Times Brought
282
Decks Running
129
Median Cast Turn
5
Drawn → Played
72%
Format
First-cast turn
n=49
4%
T1
10%
T2
8%
T3
14%
T4
18%
T5
39%
T6-9
6%
T10+
Median
5
P25
4
· P75
7
· max
13
On curve
14%
(5 / 49 cast on T2)
Cast same turn as drawn
51%
The "good card" funnel
282 brought · 132 playersBrought to game
282
Ever drawn
68
Reached battlefield
49
Still on board at game end
27
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.9pp
Players who cast this card win 29% of the time (n=43) , vs 27% when it never left the library (n=178).
When players drew this card but left it in hand, they won 14% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.4pp; 95% confidence interval -11.9pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
71 instances2.8%
Library
38.0%
Battlefield
31.0%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
60 decks
-
2
Sliver Overlord
21 decks
-
3
Sliver Gravemother
15 decks
-
4
Sliver Hivelord
15 decks
-
5
Morophon, the Boundless
9 decks
-
6
Sliver Queen
3 decks
-
7
Sliver Legion
2 decks
-
8
Elda, Conjurer of Spectacle
1 decks
-
9
Jodah, Archmage Eternal
1 decks
-
10
Loot, the Key to Everything
1 decks
Card text
Two-Headed Sliver
Creature — Sliver
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
1 / 1
Commander Masters (CMM)
·
Common
·
Illustrated by Raoul Vitale
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.