Live Play Data
Tyrranax Rex
1%
Live Inclusion
Times Brought
347
Decks Running
168
Median Cast Turn
7
Drawn → Played
69%
Format
First-cast turn
n=51
0%
T1
0%
T2
2%
T3
8%
T4
20%
T5
43%
T6-9
27%
T10+
Median
7
P25
5
· P75
10
· max
15
On curve
59%
(6 / 51 cast on T7)
Cast same turn as drawn
27%
The "good card" funnel
347 brought · 156 playersBrought to game
347
Ever drawn
74
Reached battlefield
51
Still on board at game end
32
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.5pp
Players who cast this card win 40% of the time (n=43) , vs 17% when it never left the library (n=234).
When players drew this card but left it in hand, they won 5% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.3pp; 95% confidence interval +8.5pp to +36.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
81 instances3.7%
Library
39.5%
Battlefield
22.2%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
32 decks
-
2
Gishath, Sun's Avatar
18 decks
-
3
Fynn, the Fangbearer
13 decks
-
4
Pantlaza, Sun-Favored
11 decks
-
5
Ixhel, Scion of Atraxa
10 decks
-
6
Vishgraz, the Doomhive
8 decks
-
7
Atla Palani, Nest Tender
7 decks
-
8
The Serpent Society
7 decks
-
9
Atraxa, Grand Unifier
3 decks
-
10
Vorinclex // The Grand Evolution
3 decks
Card text
Tyrranax Rex
Creature — Phyrexian Dinosaur
This spell can't be countered.
Trample, ward
, haste
Toxic 4 (Players dealt combat damage by this creature also get four poison counters.)
8 / 8
Phyrexia: All Will Be One (ONE)
·
Mythic
·
Illustrated by Tuan Duong Chu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.