Live Play Data
Tyrranax Rex
1%
Live Inclusion
Times Brought
787
Decks Running
301
Median Cast Turn
8.0
Drawn → Played
61%
Format
First-cast turn
n=112
0%
T1
1%
T2
2%
T3
4%
T4
12%
T5
63%
T6-9
20%
T10+
Median
8.0
P25
6
· P75
9
· max
16
On curve
48%
(13 / 112 cast on T7)
Cast same turn as drawn
32%
The "good card" funnel
787 brought · 281 playersBrought to game
787
Ever drawn
185
Reached battlefield
112
Still on board at game end
76
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.5pp
Players who cast this card win 40% of the time (n=94) , vs 19% when it never left the library (n=504).
When players drew this card but left it in hand, they won 11% (n=68).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.2pp; 95% confidence interval +11.5pp to +30.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
200 instances3.5%
Library
38.0%
Battlefield
22.0%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
49 decks
-
2
Gishath, Sun's Avatar
36 decks
-
3
Fynn, the Fangbearer
30 decks
-
4
Pantlaza, Sun-Favored
19 decks
-
5
Ixhel, Scion of Atraxa
15 decks
-
6
Vishgraz, the Doomhive
13 decks
-
7
Atla Palani, Nest Tender
12 decks
-
8
The Serpent Society
8 decks
-
9
Ghalta, Primal Hunger
7 decks
-
10
Kona, Rescue Beastie
6 decks
Card text
Tyrranax Rex
Creature — Phyrexian Dinosaur
This spell can't be countered.
Trample, ward
, haste
Toxic 4 (Players dealt combat damage by this creature also get four poison counters.)
8 / 8
Phyrexia: All Will Be One (ONE)
·
Mythic
·
Illustrated by Tuan Duong Chu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.