Tyrranax Rex card art
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Tyrranax Rex

{4} {G} {G} {G} · Creature — Phyrexian Dinosaur · Phyrexia: All Will Be One (ONE)
Times Brought
364
Decks Running
174
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Tyrranax Rex card

Tyrranax Rex

{4} {G} {G} {G}
Creature — Phyrexian Dinosaur
This spell can't be countered. Trample, ward {4}, haste Toxic 4 (Players dealt combat damage by this creature also get four poison counters.)
8 / 8
Phyrexia: All Will Be One (ONE) · Mythic · Illustrated by Tuan Duong Chu

Final zone distribution

76 instances
3.9%
Library
36.8%
Battlefield
21.1%
Graveyard
5.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

364 brought · 164 players
Brought to game
364
Ever drawn
70
Reached battlefield
42
Still on board at game end
28

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.0pp

Players who cast this card win 27% of the time (n=33) , vs 27% when it never left the library (n=218).

When players drew this card but left it in hand, they won 31% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.2pp; 95% confidence interval -9.0pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=42
0%
T1
0%
T2
5%
T3
14%
T4
12%
T5
60%
T6-9
10%
T10+
Median 6.0 P25 5 · P75 8 · max 13
On curve 62% (4 / 42 cast on T7) Cast same turn as drawn 42%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.