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Tyvar's Stand card art
Live Play Data

Tyvar's Stand

{X} {G} · Instant · Secrets of Strixhaven Commander (SOC)
6%
Live Inclusion
Times Brought
989
Decks Running
525
Median Cast Turn
7.0
Drawn → Played
50%
Format

6% of tracked Commander decks run Tyvar's Stand, and when drawn it reaches the battlefield 50% of the time, with a median first-cast turn of 7.0.

Tyvar's Stand is a Green instant that suits up a creature with +X/+X, hexproof, and indestructible until end of turn. Tracked across 944 multiplayer Commander games on Playgroup Live, it appears in 525 of 8985 registered decks, for an inclusion rate of 6%.

The draw-to-play rate sits at 50%, meaning roughly half of drawn copies resolve before the game ends. That is lower than a typical protection spell, which reflects a realistic pattern: an instant held in hand is often waiting for the right moment, and in many cases the game concludes before that window opens. Median first cast lands on turn 7.0, consistent with a reactive spell that requires a creature already in play and a threat worth answering.

The data is well-spread across 433 distinct players, with no single contributor accounting for more than a small fraction of tracked instances. Zimone, Infinite Analyst leads the commander breakdown by a wide margin, pointing to +X/+X synergy with counter-heavy or stompy X-spell strategies as the primary home for this card.

At a glance
  • 6% of tracked Commander decks include Tyvar's Stand
  • 24% draw rate across tracked games
  • 50% of drawn copies reach the battlefield before the game ends
  • T7.0 median first-cast turn, typical of a reactive protection spell
  • 433 distinct players have brought Tyvar's Stand to a tracked game

First-cast turn

n=120
1%
T1
1%
T2
2%
T3
7%
T4
17%
T5
55%
T6-9
18%
T10+
Median 7.0 P25 5 · P75 9 · max 19
Cast same turn as drawn 22%

The "good card" funnel

992 brought · 433 players
Brought to game
992
Ever drawn
241
Reached battlefield
120
Still on board at game end
16
50%

Of 992 copies brought to games, 241 were drawn and 120 of those were cast, a draw-to-play rate of 50% consistent with a reactive instant held for the right moment.

≥ -0.4pp

Players who cast this card win 35% of the time (n=112) , vs 27% when it never left the library (n=639).

When players drew this card but left it in hand, they won 31% (n=108) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +8.5pp; 95% confidence interval -0.4pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

267 instances
5.2%
Library
6.0%
Battlefield
48.7%
Graveyard
3.0%
Exile

Most tracked copies of Tyvar's Stand end in the graveyard after resolving or in hand if never cast, with very few finishing on the battlefield, as expected for a one-shot instant.

Commanders that played this card

in tracked games

Zimone, Infinite Analyst dominates the top-commanders list by a wide margin, suggesting Tyvar's Stand finds its strongest home in +1/+1 counter and X-spell strategies.

Card text
Tyvar's Stand card

Tyvar's Stand

{X} {G}
Instant
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Secrets of Strixhaven Commander (SOC) · Uncommon · Illustrated by Kieran Yanner

Frequently Asked

How often is Tyvar's Stand drawn in a Commander game?
In 944 tracked multiplayer games where Tyvar's Stand was in the deck, it was drawn 24% of the time. That is a normal draw rate for a singleton in a 100-card deck. Of 241 total instances drawn, 50% were cast before the game concluded. The remainder sat in hand until the game ended, which is a common outcome for reactive instants waiting for the right combat or removal window.
What turn does Tyvar's Stand typically get cast?
Median first cast is turn 7.0, with the bulk of casts clustered between turns 5 and 9. That pattern fits a reactive role: the spell waits until there is a creature worth protecting and a threat on the stack worth responding to. Early casts (turns 1-3) are rare and most likely represent aggressive pump in creature-heavy decks that go wide fast.
Does casting Tyvar's Stand correlate with winning?
Win rate when cast is 35% across 112 observations, compared to 27% when the card never left the library (639 observations). That is a +8.5 percentage-point gap. Both sample sizes clear 15, so this is an early directional signal rather than a definitive finding. Decks that cast it may simply be running stronger creature-based strategies, not a clean attribution to the card alone.
Is Tyvar's Stand banned anywhere?
Tyvar's Stand is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, Timeless, Duel Commander, Brawl, Gladiator, and Oathbreaker. It is not legal in Standard, Pauper, Penny Dreadful, or Pauper Commander. No ban or restriction applies in any format where it is currently listed as legal.
Which commanders most often run Tyvar's Stand?
Zimone, Infinite Analyst leads by a large margin in the Playgroup Live dataset. Zimone's +1/+1 counter synergies pair directly with Tyvar's Stand's variable +X/+X pump, making it both a combat trick and a way to land a large counter burst on a threatened permanent. Bruce Banner // The Incredible Hulk, Shroofus Sproutsire, and Witherbloom, the Balancer round out the top of the list, all sharing a Green stompy or power-scaling theme.
How concentrated is the Tyvar's Stand data across players?
The data is well-spread. 433 distinct players have brought Tyvar's Stand to at least one tracked game, and no single player accounts for more than a small share of all instances. That breadth is a meaningful strength of the dataset for this card: the numbers reflect a wide range of play patterns rather than one prolific player skewing the results.