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Part of Secrets of Strixhaven
·
Instant
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Tyvar's Stand
Times Brought
1632
Decks Running
812
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Tyvar's Stand
Instant
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Kieran Yanner
Final zone distribution
292 instances1.7%
Library
7.9%
Battlefield
39.4%
Graveyard
1.7%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
171 decks
-
2
Tifa Lockhart
34 decks
-
3
Bruce Banner // The Incredible Hulk
27 decks
-
4
Ghalta, Primal Hunger
24 decks
-
5
Wolverine, Best There Is
24 decks
-
6
Shroofus Sproutsire
20 decks
-
7
Witherbloom, the Balancer
20 decks
-
8
Bello, Bard of the Brambles
18 decks
-
9
Zaxara, the Exemplary
14 decks
-
10
Fynn, the Fangbearer
13 decks
The "good card" funnel
1634 brought · 695 playersBrought to game
1634
Ever drawn
276
Reached battlefield
118
Still on board at game end
23
≥ -1.7pp
Players who cast this card win 31% of the time (n=90) , vs 27% when it never left the library (n=990).
When players drew this card but left it in hand, they won 32% (n=113).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -1.7pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=118
3%
T1
2%
T2
6%
T3
13%
T4
12%
T5
55%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
8
· max
12
Cast same turn as drawn
20%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.