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Part of Modern Horizons 3
Live Play Data
Ugin's Labyrinth
Land
·
Modern Horizons 3 (MH3)
1%
Live Inclusion
Times Brought
704
Decks Running
262
Median Cast Turn
3
Drawn → Played
76%
Format
First-cast turn
n=117
22%
T1
10%
T2
19%
T3
11%
T4
7%
T5
26%
T6-9
4%
T10+
Median
3
P25
2
· P75
6
· max
16
Cast same turn as drawn
56%
The "good card" funnel
704 brought · 227 playersBrought to game
704
Ever drawn
153
Reached battlefield
117
Still on board at game end
107
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.4pp
Players who cast this card win 28% of the time (n=107) , vs 28% when it never left the library (n=468).
When players drew this card but left it in hand, they won 38% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.5pp; 95% confidence interval -8.4pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
168 instances3.0%
Library
63.7%
Battlefield
11.9%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 73 decks
-
2
Ulalek, Fused Atrocity
46 decks
- 3 Molecule Man 25 decks
- 4 Ultron, Artificial Malevolence 21 decks
- 5 Ultima, Origin of Oblivion 16 decks
- 6 Kozilek, the Great Distortion 10 decks
-
7
The Notary Hobbits
7 decks
-
8
Herigast, Erupting Nullkite
6 decks
- 9 Karn, Legacy Reforged 5 decks
-
10
Animar, Soul of Elements
3 decks
Card text
Ugin's Labyrinth
Land
Imprint — When this land enters, you may exile a colorless card with mana value 7 or greater from your hand.
: Add
. If a card is exiled with this land, add 
instead.
: Return the exiled card to its owner's hand.
Modern Horizons 3 (MH3)
·
Mythic
·
Illustrated by Mark Poole
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.