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Part of Modern Horizons 3
Live Play Data
Ugin's Labyrinth
Land
·
Modern Horizons 3 (MH3)
1%
Live Inclusion
Times Brought
1013
Decks Running
379
Median Cast Turn
3.0
Drawn → Played
79%
Format
First-cast turn
n=182
22%
T1
13%
T2
16%
T3
12%
T4
8%
T5
27%
T6-9
3%
T10+
Median
3.0
P25
2
· P75
6
· max
16
Cast same turn as drawn
54%
The "good card" funnel
1013 brought · 325 playersBrought to game
1013
Ever drawn
230
Reached battlefield
182
Still on board at game end
168
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.7pp
Players who cast this card win 31% of the time (n=155) , vs 29% when it never left the library (n=665).
When players drew this card but left it in hand, they won 40% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.8pp; 95% confidence interval -5.7pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
250 instances2.8%
Library
67.2%
Battlefield
10.0%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 98 decks
-
2
Ulalek, Fused Atrocity
60 decks
- 3 Molecule Man 29 decks
- 4 Ultron, Artificial Malevolence 28 decks
- 5 Ultima, Origin of Oblivion 19 decks
- 6 Omnath, Locus of the Void 17 decks
-
7
Herigast, Erupting Nullkite
11 decks
- 8 Karn, Legacy Reforged 11 decks
- 9 Kozilek, the Great Distortion 11 decks
-
10
The Notary Hobbits
9 decks
Card text
Ugin's Labyrinth
Land
Imprint — When this land enters, you may exile a colorless card with mana value 7 or greater from your hand.
: Add
. If a card is exiled with this land, add 
instead.
: Return the exiled card to its owner's hand.
Modern Horizons 3 (MH3)
·
Mythic
·
Illustrated by Mark Poole
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.