collections_bookmark Part of March of the Machine
Uncivil Unrest card art
Live Play Data

Uncivil Unrest

{4} {R} · Enchantment · March of the Machine Commander (MOC)
1%
Live Inclusion
Times Brought
460
Decks Running
221
Median Cast Turn
6.0
Drawn → Played
61%
Format

First-cast turn

n=64
2%
T1
2%
T2
3%
T3
6%
T4
25%
T5
45%
T6-9
17%
T10+
Median 6.0 P25 5 · P75 8 · max 12
On curve 38% (16 / 64 cast on T5) Cast same turn as drawn 15%

The "good card" funnel

460 brought · 207 players
Brought to game
460
Ever drawn
103
Reached battlefield
63
Still on board at game end
50

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.8pp

Players who cast this card win 35% of the time (n=56) , vs 24% when it never left the library (n=306).

When players drew this card but left it in hand, they won 15% (n=37).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.3pp; 95% confidence interval -0.8pp to +23.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

116 instances
2.6%
Library
43.1%
Battlefield
19.8%
Graveyard
7.8%
Exile
Card text
Uncivil Unrest card

Uncivil Unrest

{4} {R}
Enchantment
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.) If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
March of the Machine Commander (MOC) · Rare · Illustrated by Lorenzo Mastroianni

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.