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Part of March of the Machine
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Enchantment
·
March of the Machine Commander (MOC)
Live Play Data
Uncivil Unrest
1%
Live Inclusion
Times Brought
614
Decks Running
291
Median Cast Turn
6
Drawn → Played
60%
Format
First-cast turn
n=79
1%
T1
1%
T2
3%
T3
8%
T4
23%
T5
47%
T6-9
18%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
35%
(18 / 79 cast on T5)
Cast same turn as drawn
16%
The "good card" funnel
614 brought · 268 playersBrought to game
614
Ever drawn
130
Reached battlefield
78
Still on board at game end
58
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.3pp
Players who cast this card win 31% of the time (n=70) , vs 24% when it never left the library (n=405).
When players drew this card but left it in hand, they won 13% (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.4pp; 95% confidence interval -4.3pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
147 instances2.7%
Library
39.5%
Battlefield
21.8%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Sonic the Hedgehog
31 decks
-
2
Marchesa, the Black Rose
25 decks
-
3
Bello, Bard of the Brambles
20 decks
-
4
Shalai and Hallar
16 decks
-
5
Voja, Jaws of the Conclave
14 decks
-
6
Bright-Palm, Soul Awakener
13 decks
-
7
Gev, Scaled Scorch
12 decks
-
8
Captain America, Team Leader
11 decks
-
9
Miles Morales // Ultimate Spider-Man
8 decks
-
10
Optimus Prime, Hero // Optimus Prime, Autobot Leader
6 decks
Card text
Uncivil Unrest
Enchantment
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
March of the Machine Commander (MOC)
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Rare
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Illustrated by Lorenzo Mastroianni
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.