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Part of Murders at Karlov Manor
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#4 in Dimir Commander Staples
Live Play Data
Undercity Sewers
Land — Island Swamp
·
Murders at Karlov Manor (MKM)
9%
Live Inclusion
Times Brought
1947
Decks Running
917
Median Cast Turn
2
Drawn → Played
79%
Format
First-cast turn
n=491
35%
T1
15%
T2
9%
T3
10%
T4
8%
T5
20%
T6-9
4%
T10+
Median
2
P25
1
· P75
5
· max
14
Cast same turn as drawn
68%
The "good card" funnel
1947 brought · 744 playersBrought to game
1947
Ever drawn
622
Reached battlefield
491
Still on board at game end
453
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.3pp
Players who cast this card win 31% of the time (n=451) , vs 24% when it never left the library (n=1043).
When players drew this card but left it in hand, they won 36% (n=114).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval +2.3pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
728 instances2.1%
Library
62.2%
Battlefield
20.1%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
54 decks
-
2
Teval, the Balanced Scale
27 decks
-
3
Alela, Cunning Conqueror
24 decks
-
4
Sauron, the Dark Lord
23 decks
-
5
Glarb, Calamity's Augur
22 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
21 decks
-
7
Homer, the Hermit
20 decks
-
8
Nekusar, the Mindrazer
16 decks
-
9
Oloro, Ageless Ascetic
16 decks
-
10
The Wise Mothman
16 decks
Card text
Undercity Sewers
Land — Island Swamp
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Murders at Karlov Manor (MKM)
·
Rare
·
Illustrated by Yeong-Hao Han
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.