Underground Sea
90% of drawn Underground Seas are played before the game ends, and decks that resolved it won 31% of the time compared to 23% when it stayed buried, an early signal of a +8.5 percentage-point lift.
Underground Sea sits in 12% of tracked Commander decks on Playgroup Live, with 397 of 3335 distinct decks bringing it to a live game. When it reaches a player's hand, 90% of those copies get played before the game ends, one of the highest draw-to-play rates of any land in the dataset.
The win-rate signal is worth noting, though both sample sizes matter. Participations where Underground Sea resolved show a 31% win rate (n=246), against 23% for games where it never left the library (n=432). That's a +8.5 percentage-point gap. With sample sizes in this range the effect is directional rather than conclusive, but it points consistently in one direction across what we've tracked so far.
The card's reputation precedes the data. Underground Sea is a Reserved List dual land, fetchable, and produces both blue and black with no drawback. It sees play across 5-color piles and dedicated Dimir or Grixis shells alike. The spread of commanders in the top-10 list reflects that breadth: five-color commanders dominate simply because they have the most decks in the pool.
- 12% of tracked Commander decks include Underground Sea
- 90% of drawn copies are played before the game ends
- T3 median turn Underground Sea first enters play
- 89% battlefield stickiness once it resolves
- +8.5pp win-rate lift observed when Underground Sea resolves vs. stays in library
- 291 distinct players have brought Underground Sea to a tracked game
First-cast turn
n=261The "good card" funnel
815 brought · 291 playersOf 815 Underground Seas brought to games, 291 were drawn, 261 reached the battlefield, and the large majority stayed there through the end of the game.
Players who cast this card win 31% of the time (n=246) , vs 23% when it never left the library (n=432).
When players drew this card but left it in hand, they won 22% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.5pp; 95% confidence interval +2.1pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
321 instancesMost Underground Seas that enter a game finish on the battlefield rather than in the library, reflecting how reliably players draw and deploy this dual land before games conclude.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
29 decks
-
2
Esika, God of the Tree // The Prismatic Bridge
14 decks
-
3
Y'shtola, Night's Blessed
14 decks
-
4
Captain N'ghathrod
10 decks
-
5
Yuriko, the Tiger's Shadow
10 decks
-
6
Kenrith, the Returned King
9 decks
-
7
Marneus Calgar
8 decks
-
8
Oloro, Ageless Ascetic
7 decks
-
9
Sliver Overlord
7 decks
-
10
Teval, the Balanced Scale
7 decks
Five-color commanders dominate the top spots by raw deck count, but that reflects population size more than any special affinity for Underground Sea specifically.