Live Play Data
Underground Sea
Land — Island Swamp
·
Vintage Masters (VMA)
13%
Live Inclusion
Times Brought
3287
Decks Running
1328
Median Cast Turn
3.0
Drawn → Played
90%
Format
First-cast turn
n=1060
25%
T1
19%
T2
14%
T3
11%
T4
9%
T5
20%
T6-9
3%
T10+
Median
3.0
P25
2
· P75
5
· max
18
Cast same turn as drawn
62%
The "good card" funnel
3300 brought · 887 playersBrought to game
3300
Ever drawn
1184
Reached battlefield
1060
Still on board at game end
972
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.9pp
Players who cast this card win 31% of the time (n=957) , vs 25% when it never left the library (n=1683).
When players drew this card but left it in hand, they won 25% (n=104).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.2pp; 95% confidence interval +1.9pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1304 instances3.6%
Library
74.5%
Battlefield
10.7%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
72 decks
-
2
Y'shtola, Night's Blessed
60 decks
-
3
Sauron, the Dark Lord
29 decks
-
4
Jin Sakai, Ghost of Tsushima
27 decks
-
5
Tymna the Weaver
27 decks
-
6
Marneus Calgar
26 decks
-
7
Oloro, Ageless Ascetic
26 decks
-
8
Yuriko, the Tiger's Shadow
26 decks
-
9
Esika, God of the Tree // The Prismatic Bridge
25 decks
-
10
The Wise Mothman
25 decks
Card text
Underground Sea
Land — Island Swamp
(
: Add
or
.)
Vintage Masters (VMA)
·
Rare
·
Illustrated by Cliff Childs
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.