bolt
Game Changer
on the MTG Commander Game Changers list
·
Enchantment
·
Theros Beyond Death (THB)
Card Preview
Underworld Breach
2%
Decklist Inclusion
Times Brought
312
Decks Running
153
In Decks
1670
Decklist Inclusion
2%
Format
Final zone distribution
94 instances4.3%
Library
19.1%
Battlefield
38.3%
Graveyard
9.6%
Exile
Commanders that played this card
in tracked games-
1
Flubs, the Fool
6 decks
-
2
Doctor Doom, King of Latveria
5 decks
-
3
Etali, Primal Conqueror // Etali, Primal Sickness
5 decks
-
4
Kenrith, the Returned King
5 decks
-
5
Quintorius, History Chaser
4 decks
-
6
Rograkh, Son of Rohgahh
4 decks
-
7
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
3 decks
-
8
Fire Lord Azula
3 decks
-
9
Krenko, Mob Boss
3 decks
-
10
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
3 decks
The "good card" funnel
312 brought · 123 playersBrought to game
312
Ever drawn
83
Reached battlefield
48
Still on board at game end
18
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.6pp
Players who cast this card win 45% of the time (n=46) , vs 25% when it never left the library (n=201).
When players drew this card but left it in hand, they won 37% (n=35) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +19.6pp; 95% confidence interval +5.6pp to +33.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
0%
T1
4%
T2
4%
T3
13%
T4
19%
T5
44%
T6-9
17%
T10+
Median
6.5
P25
5
· P75
9
· max
14
On curve
4%
(2 / 48 cast on T2)
Cast same turn as drawn
28%
48 of 100 times cast
48%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.