bolt Game Changer on the MTG Commander Game Changers list
Underworld Breach card art
Live Play Data

Underworld Breach

{1} {R} · Enchantment · Theros Beyond Death (THB)
5%
Live Inclusion
Times Brought
1653
Decks Running
739
Median Cast Turn
6.0
Drawn → Played
56%
Format

First-cast turn

n=232
3%
T1
5%
T2
5%
T3
11%
T4
11%
T5
56%
T6-9
9%
T10+
Median 6.0 P25 5 · P75 8 · max 16
On curve 7% (11 / 232 cast on T2) Cast same turn as drawn 47%

The "good card" funnel

1653 brought · 558 players
Brought to game
1653
Ever drawn
413
Reached battlefield
232
Still on board at game end
91

Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +12.1pp

Players who cast this card win 43% of the time (n=207) , vs 24% when it never left the library (n=981).

When players drew this card but left it in hand, they won 30% (n=163).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +18.7pp; 95% confidence interval +12.1pp to +25.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

472 instances
5.3%
Library
19.3%
Battlefield
35.6%
Graveyard
10.6%
Exile

Commanders that played this card

in tracked games
Card text
Underworld Breach card

Underworld Breach

{1} {R}
Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment.
Theros Beyond Death (THB) · Rare · Illustrated by Lie Setiawan

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.