Live Play Data
Underworld Dreams
2%
Live Inclusion
Times Brought
1032
Decks Running
462
Median Cast Turn
6
Drawn → Played
62%
Format
First-cast turn
n=149
1%
T1
3%
T2
13%
T3
13%
T4
13%
T5
46%
T6-9
10%
T10+
Median
6
P25
4
· P75
8
· max
15
On curve
17%
(19 / 149 cast on T3)
Cast same turn as drawn
22%
The "good card" funnel
1033 brought · 417 playersBrought to game
1033
Ever drawn
241
Reached battlefield
149
Still on board at game end
104
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.6pp
Players who cast this card win 32% of the time (n=142) , vs 21% when it never left the library (n=657).
When players drew this card but left it in hand, they won 18% (n=82).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.4pp; 95% confidence interval +3.6pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
261 instances3.1%
Library
39.8%
Battlefield
25.7%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
106 decks
-
2
Valgavoth, Harrower of Souls
89 decks
-
3
Sheoldred, the Apocalypse
72 decks
-
4
Ob Nixilis, Captive Kingpin
12 decks
-
5
The Lord of Pain
11 decks
-
6
Mogis, God of Slaughter
10 decks
-
7
Winter, Misanthropic Guide
9 decks
-
8
Queza, Augur of Agonies
8 decks
-
9
Liesa, Shroud of Dusk
6 decks
-
10
Tinybones, Bauble Burglar
6 decks
Card text
Underworld Dreams
Enchantment
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
Theros Beyond Death (THB)
·
Uncommon
·
Illustrated by PINDURSKI
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.