Underworld Dreams
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Underworld Dreams
Final zone distribution
194 instancesCommanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
113 decks
-
2
Sheoldred, the Apocalypse
85 decks
-
3
Valgavoth, Harrower of Souls
67 decks
-
4
Mogis, God of Slaughter
14 decks
-
5
Winter, Misanthropic Guide
10 decks
-
6
Queza, Augur of Agonies
7 decks
-
7
K'rrik, Son of Yawgmoth
6 decks
-
8
Ob Nixilis, Captive Kingpin
6 decks
-
9
The Lord of Pain
6 decks
-
10
Horobi, Death's Wail
4 decks
The "good card" funnel
910 brought · 400 playersOnce cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=87) , vs 22% when it never left the library (n=520).
When players drew this card but left it in hand, they won 24% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.7pp; 95% confidence interval +0.2pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.