Card Preview
Underworld Dreams
Times Brought
256
Decks Running
145
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Underworld Dreams
Enchantment
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
Theros Beyond Death (THB)
·
Uncommon
·
Illustrated by PINDURSKI
Final zone distribution
54 instances1.9%
Library
51.9%
Battlefield
13.0%
Graveyard
1.9%
Exile
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
43 decks
-
2
Sheoldred, the Apocalypse
22 decks
-
3
Valgavoth, Harrower of Souls
19 decks
-
4
Winter, Misanthropic Guide
6 decks
-
5
Mogis, God of Slaughter
4 decks
-
6
Ob Nixilis, Captive Kingpin
4 decks
-
7
The Lord of Pain
4 decks
-
8
Queza, Augur of Agonies
3 decks
-
9
Bob, Reluctant HYDRA Agent
2 decks
-
10
Deadpool, Trading Card
2 decks
The "good card" funnel
256 brought · 134 playersBrought to game
256
Ever drawn
52
Reached battlefield
34
Still on board at game end
28
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.6pp
Players who cast this card win 29% of the time (n=26) , vs 21% when it never left the library (n=155).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.0pp; 95% confidence interval -1.6pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
6%
T1
0%
T2
12%
T3
6%
T4
15%
T5
53%
T6-9
9%
T10+
Median
7.0
P25
5
· P75
8
· max
12
On curve
18%
(4 / 34 cast on T3)
Cast same turn as drawn
36%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.