Live Play Data
Unesh, Criosphinx Sovereign
0%
Live Inclusion
Times Brought
307
Decks Running
138
Median Cast Turn
7.0
Drawn → Played
71%
Format
First-cast turn
n=62
0%
T1
0%
T2
3%
T3
13%
T4
18%
T5
55%
T6-9
11%
T10+
Median
7.0
P25
5
· P75
8
· max
14
On curve
47%
(8 / 62 cast on T6)
Cast same turn as drawn
39%
The "good card" funnel
307 brought · 134 playersBrought to game
307
Ever drawn
82
Reached battlefield
58
Still on board at game end
36
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.1pp
Players who cast this card win 43% of the time (n=56) , vs 21% when it never left the library (n=192).
When players drew this card but left it in hand, they won 5% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.8pp; 95% confidence interval +8.1pp to +35.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
90 instances4.4%
Library
40.0%
Battlefield
25.6%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Sphinx
96 decks
-
2
The Celestial Toymaker
9 decks
-
3
Urtet, Remnant of Memnarch
5 decks
-
4
Yennett, Cryptic Sovereign
5 decks
-
5
The Ur-Dragon
4 decks
-
6
Moritte of the Frost
3 decks
-
7
Atemsis, All-Seeing
2 decks
-
8
Morophon, the Boundless
2 decks
-
9
Arjun, the Shifting Flame
1 decks
-
10
Daxos of Meletis
1 decks
Card text
Unesh, Criosphinx Sovereign
Legendary Creature — Sphinx
Flying
Sphinx spells you cast cost
less to cast.
Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
4 / 4
Hour of Devastation (HOU)
·
Mythic
·
Illustrated by Adrian Majkrzak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.