Unesh, Criosphinx Sovereign card art
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Unesh, Criosphinx Sovereign

{4} {U} {U} · Legendary Creature — Sphinx · Hour of Devastation (HOU)
Times Brought
166
Decks Running
84
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Unesh, Criosphinx Sovereign card

Unesh, Criosphinx Sovereign

{4} {U} {U}
Legendary Creature — Sphinx
Flying Sphinx spells you cast cost {2} less to cast. Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
4 / 4
Hour of Devastation (HOU) · Mythic · Illustrated by Adrian Majkrzak

Final zone distribution

42 instances
4.8%
Library
45.2%
Battlefield
14.3%
Graveyard
4.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

166 brought · 82 players
Brought to game
166
Ever drawn
37
Reached battlefield
24
Still on board at game end
19

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.9pp

Players who cast this card win 30% of the time (n=20) , vs 22% when it never left the library (n=105).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.1pp; 95% confidence interval -3.9pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=51
0%
T1
0%
T2
0%
T3
16%
T4
22%
T5
57%
T6-9
6%
T10+
Median 6 P25 5 · P75 7 · max 11
On curve 71% (17 / 51 cast on T6)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.