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Part of Murders at Karlov Manor
·
Instant
·
Murders at Karlov Manor Commander (MKC)
Live Play Data
Unexplained Absence
1%
Live Inclusion
Times Brought
178
Decks Running
77
Median Cast Turn
8
Drawn → Played
52%
Format
First-cast turn
n=23
0%
T1
0%
T2
0%
T3
4%
T4
4%
T5
70%
T6-9
22%
T10+
Median
8
P25
6
· P75
9
· max
14
On curve
4%
(1 / 23 cast on T4)
Cast same turn as drawn
24%
The "good card" funnel
178 brought · 78 playersBrought to game
178
Ever drawn
44
Reached battlefield
23
Still on board at game end
1
≥ -1.6pp
Players who cast this card win 42% of the time (n=23) , vs 24% when it never left the library (n=114).
When players drew this card but left it in hand, they won 42% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.7pp; 95% confidence interval -1.6pp to +39.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances2.1%
Battlefield
53.2%
Graveyard
12.8%
Exile
31.9%
Hand
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
12 decks
-
2
Kaust, Eyes of the Glade
9 decks
-
3
Hinata, Dawn-Crowned
3 decks
-
4
Whtz, the Bibliophile
3 decks
-
5
Anti-Venom, Horrifying Healer
2 decks
-
6
Bruenor Battlehammer
2 decks
-
7
Giada, Font of Hope
2 decks
-
8
Jodah, the Unifier
2 decks
-
9
Kaalia of the Vast
2 decks
-
10
Kastral, the Windcrested
2 decks
Card text
Unexplained Absence
Instant
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward
. Turn it face up any time for its mana cost if it's a creature card.)
Murders at Karlov Manor Commander (MKC)
·
Rare
·
Illustrated by Rockey Chen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.