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Part of Murders at Karlov Manor
·
Instant
·
Murders at Karlov Manor Commander (MKC)
Live Play Data
Unexplained Absence
0%
Live Inclusion
Times Brought
216
Decks Running
97
Median Cast Turn
7.0
Drawn → Played
56%
Format
First-cast turn
n=30
0%
T1
0%
T2
3%
T3
3%
T4
3%
T5
73%
T6-9
17%
T10+
Median
7.0
P25
6
· P75
8
· max
14
On curve
7%
(1 / 30 cast on T4)
Cast same turn as drawn
25%
The "good card" funnel
216 brought · 96 playersBrought to game
216
Ever drawn
54
Reached battlefield
30
Still on board at game end
2
≥ -1.9pp
Players who cast this card win 40% of the time (n=27) , vs 23% when it never left the library (n=134).
When players drew this card but left it in hand, they won 41% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.9pp; 95% confidence interval -1.9pp to +35.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances3.4%
Library
3.4%
Battlefield
54.2%
Graveyard
11.9%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
14 decks
-
2
Kaust, Eyes of the Glade
12 decks
-
3
Anti-Venom, Horrifying Healer
3 decks
-
4
Hinata, Dawn-Crowned
3 decks
-
5
Whtz, the Bibliophile
3 decks
-
6
Bruenor Battlehammer
2 decks
-
7
Giada, Font of Hope
2 decks
-
8
Jodah, the Unifier
2 decks
-
9
Kaalia of the Vast
2 decks
-
10
Kastral, the Windcrested
2 decks
Card text
Unexplained Absence
Instant
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward
. Turn it face up any time for its mana cost if it's a creature card.)
Murders at Karlov Manor Commander (MKC)
·
Rare
·
Illustrated by Rockey Chen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.