Unflinching Courage card art
Live Play Data

Unflinching Courage

{1} {G} {W} · Enchantment — Aura · Foundations (FDN)
1%
Live Inclusion
Times Brought
142
Decks Running
53
Median Cast Turn
6.5
Drawn → Played
80%
Format

First-cast turn

n=28
0%
T1
4%
T2
0%
T3
4%
T4
25%
T5
50%
T6-9
18%
T10+
Median 6.5 P25 5 · P75 8 · max 18
On curve 4% (0 / 28 cast on T3) Cast same turn as drawn 50%

The "good card" funnel

142 brought · 52 players
Brought to game
142
Ever drawn
35
Reached battlefield
28
Still on board at game end
16

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.2pp

Players who cast this card win 44% of the time (n=27) , vs 25% when it never left the library (n=97).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +19.2pp; 95% confidence interval +0.2pp to +38.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

37 instances
43.2%
Battlefield
27.0%
Graveyard
8.1%
Exile
21.6%
Hand

Commanders that played this card

in tracked games
Card text
Unflinching Courage card

Unflinching Courage

{1} {G} {W}
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Foundations (FDN) · Uncommon · Illustrated by Mike Bierek

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.