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Unholy Annex // Ritual Chamber card art
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Unholy Annex // Ritual Chamber

{2} {B} {3} {B} {B} · Enchantment — Room // Enchantment — Room · Duskmourn: House of Horror (DSK)
Times Brought
373
Decks Running
174
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Unholy Annex // Ritual Chamber card

Unholy Annex

{2} {B}
Enchantment — Room
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Ritual Chamber

{3} {B} {B}
Enchantment — Room
When you unlock this door, create a 6/6 black Demon creature token with flying. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror (DSK) · Rare · Illustrated by Matteo Bassini

Final zone distribution

85 instances
49.4%
Battlefield
22.4%
Graveyard
7.1%
Exile
21.2%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

373 brought · 164 players
Brought to game
373
Ever drawn
75
Reached battlefield
52
Still on board at game end
42

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.8pp

Players who cast this card win 27% of the time (n=41) , vs 22% when it never left the library (n=220).

When players drew this card but left it in hand, they won 29% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.6pp; 95% confidence interval -3.8pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=52
0%
T1
6%
T2
13%
T3
17%
T4
15%
T5
37%
T6-9
12%
T10+
Median 5.0 P25 4 · P75 8 · max 14
On curve 81% (6 / 52 cast on T8) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.