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Part of Outlaws of Thunder Junction
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Instant
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Unholy Heat
0%
Live Inclusion
Times Brought
112
Decks Running
54
Median Cast Turn
—
Drawn → Played
63%
Format
First-cast turn
n=17Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
112 brought · 51 playersBrought to game
112
Ever drawn
27
Reached battlefield
17
Still on board at game end
1
≥ -17.3pp
Players who cast this card win 14% of the time (n=16) , vs 15% when it never left the library (n=70).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.6pp; 95% confidence interval -17.3pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
33 instances6.1%
Library
3.0%
Battlefield
57.6%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Yuma, Proud Protector
18 decks
-
2
Imodane, the Pyrohammer
3 decks
-
3
Massimo, the Magician
3 decks
-
4
Spider-Man 2099
3 decks
-
5
Vivi Ornitier
3 decks
-
6
Krenko, Mob Boss
2 decks
-
7
Winter, Misanthropic Guide
2 decks
-
8
Anje, Maid of Dishonor
1 decks
-
9
Asmoranomardicadaistinaculdacar
1 decks
-
10
Auntie Ool, Cursewretch
1 decks
Card text
Unholy Heat
Instant
Unholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
Outlaws of Thunder Junction Commander (OTC)
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Common
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Illustrated by Kari Christensen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.