Card Preview
Unmarked Grave
1%
Decklist Inclusion
Times Brought
294
Decks Running
142
In Decks
1005
Decklist Inclusion
1%
Format
Card text
Unmarked Grave
Sorcery
Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
Modern Horizons 2 (MH2)
·
Rare
·
Illustrated by James Paick
Final zone distribution
84 instances2.4%
Library
1.2%
Battlefield
56.0%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
The Beamtown Bullies
14 decks
-
2
K'rrik, Son of Yawgmoth
10 decks
-
3
Magar of the Magic Strings
6 decks
-
4
Trazyn the Infinite
6 decks
-
5
Anikthea, Hand of Erebos
5 decks
-
6
Rivaz of the Claw
5 decks
-
7
Disa the Restless
4 decks
-
8
Terra, Herald of Hope
4 decks
-
9
Thranduil, the Elvenking
4 decks
-
10
Baron Helmut Zemo
3 decks
The "good card" funnel
294 brought · 137 playersBrought to game
294
Ever drawn
67
Reached battlefield
31
Still on board at game end
1
≥ -7.6pp
Players who cast this card win 36% of the time (n=30) , vs 27% when it never left the library (n=182).
When players drew this card but left it in hand, they won 32% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.6pp; 95% confidence interval -7.6pp to +24.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
0%
T1
3%
T2
13%
T3
10%
T4
19%
T5
45%
T6-9
10%
T10+
Median
6
P25
4
· P75
9
· max
12
On curve
3%
(1 / 31 cast on T2)
Cast same turn as drawn
24%
31 of 100 times cast
31%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.